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A 3D Globe component for A-Frame.
A Curve component to draw curves with some extras in A-Frame.
A timeline component to use with the A-Frame animation component.
In-VR console logs for A-Frame.
Blink controls component for A-Frame.
A-Frame wrapper for Three.js Rect Area Light
An A-Frame WebVR component for cheaply creating thousands of boxy buildings.
Audio visualizations in A-Frame using Web Audio (AnalyserNode)
Particle systems for A-Frame.
An A-Frame WebVR primitive that has a circle of high-resolution terrain near the origin, surrounded by a low-resolution plain that stretches to the horizon
A Google Poly component for A-Frame.
Basic A-Frame support for the new three.ar.js library and WebARonARKit/Core browsers, as well as WebXR Viewer.
An A-Frame component for quickly creating rooms connected by doors.
This is a component for AFRAME which allows events to trigger sounds.
A-Frame Component that allows entities to follow predefined paths
An A-Frame WebVR component that supports the controller functionality available everywhere - buttons. Especially useful for apps designed to be usable with Google Cardboard V2, Gear VR without a separate Controller, mobile and desktop.
A linear interpolation component for A-Frame.
Move the mouse to look around, without needing to hold the button down.
A component and primitive to draw a series of lines, for A-Frame WebXR. Similar to the line primitive, but draws multiple lines.
A A-Frame component to move cursor along objects' surface.