Abstraction for webRTC.
An abstraction layer for webRTC. Aim is to simplify the HTML5 web standard webRTC in a similar manner to socket.io w/ websockets. This project is still in an infintile stage, please send feature requests (or pulls!) to us as well as bug reports.
webRTC is a new webstandard being developed for peer-to-peer communication on the web. This means that browsers will be able to send information, without sending information through the server. Server side this will reduce load dramatically.
Currently the webRTC standard is very focused on the video & audio aspects of the project. In the future (hopefully near future!) they will begin implementing the data channel, which will allow arbitrary data to be sent peer-to-peer. For now the webRTC team is focused on stabalizing and optimizing the video and audio channels.
Unfortunately, a server (or two) will still be required for two reasons, The media for the page must be initially supplied, and the server, in conjunction with a STUN server (abstracted away by the webRTC.io library), is required to synchronize the connections.
webRTC is supported in very few browsers. We recommend either chrome from either the dev channel or the canary release. After installation, go to About://flags. Enable
Enable Media Source API on <video> elements. (this may be unnecessary)Enable MediaStream (this may be unnecessary)Enable PeerConnection
npm install webrtc.io
for absurdly detailed instruction on setting up the demo, go to the demo repo.
To run the server in debug mode, append '-debug' to the node command
var webRTC = require'webrtc.io'listen8001;//then a bunch of callbacks are available
#webrtc.io on freenode
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