voxel-glslgen

Push voxel terrain generation to the GPU using a GLSL shader

voxel-glslgen

Push voxel terrain generation to the GPU using a GLSL shader. This is just a WIP and an experiment with offloading computation to a shader, so no guarantees that it is actually faster than vanilla JavaScript - but feel free to submit a Pull Request with performance/API improvements.

npm install voxel-glslgen

glslgen(shader)

Takes a string fragment shader and returns a generate function.

var createGame = require('voxel-engine')
  , glslgen = require('voxel-glslgen')
 
var game({
  generate: glslgen([
    'void main() {'
    , 'vec3 pos = voxelPosition();'
    , 'voxelBlock(pos.y < 0.0 ? 1.0 : 0.0);'
  , '}'
  ].join('\n'))
})

The module exposes two GLSL functions:

  • vec3 voxelPosition() - returns the x,y,z coordinates of the current voxel.
  • void voxelBlock(n) - set the voxel block index.