The evil library for real-time games.
Villain was extracted from Orona.
npm install villain coffee-script villain path/to/project/directory ProjectName
Documentation is scarce, and the generator currently builds a very rough template. But then, you came here to see a 0.1 release.
Villain itself is MIT-licensed:
© 2010 Stéphan Kochen
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Some files, or parts of files, were taken from other projects:
villain/util/events was only slightly modified from node.js's
(© 2010 Ryan Dahl, MIT-licensed).
The source file
villain/util/brequire is a modification of Brequire (© 2010 Jonah Fox).