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A simple implementation of vector clocks in Javascript.

Vector clocks are represented as plain old objects with a "clock" key (which is a hash). For example: `{ clock: { a: 1, b: 2 } }`

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Recommended reading:

- Leslie Lamport (1978). "Time, clocks, and the ordering of events in a distributed system". Communications of the ACM 21 (7): 558-565.
- Friedemann Mattern (1988). "Virtual Time and Global States of Distributed Systems". Workshop on Parallel and Distributed Algorithms: pp. 215-226
- Colin Fidge (1988), "Timestamps in Message-Passing Systems That Preserve the Partial Ordering".

`increment(clock, nodeId)`

: increment a vector clock at "nodeId"`merge(a, b)`

: given two vector clocks, returns a new vector clock with all values greater than those of the merged clocks`compare(a, b)`

/`ascSort(a, b)`

: compare two vector clocks, returns -1 for a < b and 1 for a > b; 0 for concurrent and identical values. Can be used to sort an array of objects by their "clock" key via [].sort(VClock.ascSort)`descSort(a, b)`

: sorts in descending order (N, ... 3, 2, 1)`isConcurrent(a, b)`

: if A and B are equal, or if they occurred concurrently.`isIdentical(a, b)`

: if every value in both vector clocks is equal.

Here is one way to implement read repair by detecting which clocks are concurrent, and if necessary, returning multiple values:

```
var responses = [ { clock: ... }, { clock: ... }];
// sort the responses by the vector clocks
responses.sort(VClock.descSort);
// then compare them to the topmost
// (in sequential order, the greatest) item
var repaired = [ responses.shift() ];
responses.forEach(function(item, index) {
// if they are concurrent with that item, then there is a conflict
// that we cannot resolve, so we need to return the item.
if(VClock.isConcurrent(item, repaired[0]) &&
!VClock.isIdentical(item, repaired[0])) {
repaired.push(item);
}
});
```