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An evented event queue.

Turnstile is part of the Cadence Universe. It is a work queue primitive that feeds work into an error first callback. This is how I do parallel operations, in an orderly fashion;

  • with a runtime adjustable limit on the number of concurrent operations,
  • with a fifo queue that can be measured and monitored instead of using the event loop as an implicit queue,
  • with a mechanism to actively time out messages in the queue that have grown stale.

Without a queue, parallelism is unmanagable.

You need to create an object or function that will do your work

function Service (processor) {
    this._processor = processor
Serivce.prototype.serve = function (status, value, callback) {
    if (status.timedout) {
        console.log('timed out: ' + value)
    }  else {
        this._processor.process(value, callback)

If your work has timed out, return as soon as possible. Otherwise, do your work.

You use the queue in this way.

var service = new Service
var queue = new Queue
queue.enter({ object: service, method: 'serve' }, [ 'arg' ], function (error) {
    if (error) throw error
queue.nudge(function (error) {
    if (error) throw error

The work enters the queue using Queue.enter. It is an operation to perform, the argumentst to pass, and a callback when the operation completes.

This work gets added to the work queue.

We then call Turnstile.nudge. If there is no event loops reading the queue, a new event loop is started that will call the callback when it completes. If there is an event loop running, then the callback is called immediately.

Key to the effective use of Tunstile is knowing that you are supposed to panic when a nudge returns an error. It is not a good place to handle an error. You should handle all errors in the context of the operation.

If you do want to recover or log the error and continue with the next task, you should recover in the operation. You should not allow your error to turn the corner and arrive in nudge error handler.

If you are using Cadence, you can create a try/catch block in your operation and recover there. This is how I design my libraries, to use the robust try/catch of Cadence, instead of having myriad, context-lossy error event handlers.

Without Cadennce (or Streamline.js) this can be hard to sort out. Try using Restrictor or Reactor for higher-level, yet still as performant, implementations that will do everything right, or else go crush your dreams against object streams or other nonsense.

Create a new Turnstile where options can be.

  • workers — optional count of workers, defaults to 1.
  • timeout — optional timeout, defaults to Infinity.
  • Date — optional Date implemenation that should implement (Used for unit testing your timeouts.)

Add work to the Turnstile.

  • operation — The operation to perform, either a function or an object with an object and method property.
  • vargs — The argumetns to pass to the operation.
  • callback — The required error-first callback to call when the operation is done.

Start an event loop if there is work to do and the number of working event loops is less than the maximum number of event loops. If there end of the queue contains work that has trimed out, a special rejector event loop will work through the timed out events.

The number of items waiting in the work queue.

The number of currently running concurrent loops.

The number of currently running concurrent loops.