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2.12.0 • Public • Published

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tsParticles Confetti Preset

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tsParticles preset for white and red confetti launched from the screen center on a transparent background.

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Sample

demo

How to use it

CDN / Vanilla JS / jQuery

The first step is installing tsParticles following the instructions for vanilla javascript in the main project here

Once added the script you need one more script to be included in your page (or you can download that from jsDelivr:

<script src="https://cdn.jsdelivr.net/npm/tsparticles-engine@2/tsparticles.engine.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-move-base@2/tsparticles.move.base.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-plugin-emitters@2/tsparticles.plugin.emitters.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-shape-circle@2/tsparticles.shape.circle.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-shape-square@2/tsparticles.shape.square.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-color@2/tsparticles.updater.color.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-life@2/tsparticles.updater.life.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-opacity@2/tsparticles.updater.opacity.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-out-modes@2/tsparticles.updater.out-modes.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-roll@2/tsparticles.updater.roll.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-rotate@2/tsparticles.updater.angle.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-size@2/tsparticles.updater.size.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-tilt@2/tsparticles.updater.tilt.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-wobble@2/tsparticles.updater.wobble.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-preset-confetti@2/tsparticles.preset.confetti.min.js"></script>

Bundle

A bundled script can also be used, this will include every needed plugin needed by the preset.

<script src="https://cdn.jsdelivr.net/npm/tsparticles-preset-confetti@2/tsparticles.preset.confetti.bundle.min.js"></script>

Usage

Once the scripts are loaded you can set up tsParticles like this:

(async () => {
  await loadConfettiPreset(tsParticles); // this is required only if you are not using the bundle script

  await tsParticles.load("tsparticles", {
    preset: "confetti",
  });
})();

Customization

tsParticles.load("tsparticles", {
  particles: {
    color: {
      value: ["#0000ff", "#00ff00"],
    },
  },
  preset: "confetti",
});

Like in the sample above, the white and red colors will be replaced by blue and lime.

Cannons

The preset has a single life cannon, with a short duration. The effect is immediate and ends few seconds after, but this can be customized too.

The confetti cannons are made using the Emitter plugin, which is already documented here.

These are the default cannon (emitter) options:

The default emitter options are these:

{
  "startCount": 50,
  "position": {
    "x": 50,
    "y": 50
  },
  "size": {
    "width": 0,
    "height": 0
  },
  "rate": {
    "delay": 0,
    "quantity": 0
  },
  "life": {
    "duration": 0.1,
    "count": 1
  }
}

Let's see how to create the most common types of cannon animations:

Long lasting Cannon

To create a long-lasting cannon, the emitter life options need some changes.

The life.duration needs to be increased, the value is in seconds, so actually it lasts one tenth of a second.

If life.duration is set to 0, the cannon will last forever.

The life.count parameter instead can be changed as well, but the animation will last for the specified duration, life.count times, if the life.duration is set to 0, the life.count is ignored since its first life will last forever.

Sample
tsParticles.load("tsparticles", {
  emitters: {
    life: {
      duration: 0,
    },
  },
  preset: "confetti",
});

This will create an infinite cannon shooting confetti from the center of the canvas.

Immortal Cannon - Fireworks

To create a fireworks effect, or an immortal cannon, the emitter life options, again, need some changes.

The life.duration can be kept to the default short value, but the life.count is what we need to change.

For an immortal cannon we can change life.count to 0 and the emitter will continue respawning every life.delay seconds. Actually is not specified, if you want some delay between "explosions", set this value to something greater than 0.

For an improved effect, the position as well can be customized. For randomizing it, it can be set to {}, and it'll have a random position every "explosion". If a coordinate is set, that will be used everytime, as a percentage of the canvas size.

tsParticles.load("tsparticles", {
  emitters: {
    life: {
      count: 0,
    },
    position: {
      // uncomment only one of these lines,
      // to have explosions on the x or y axis
      // centered on the other one
      // if everything is kept commented,
      // random positions will be used everytime the cannon fires
      // x: 50,
      // y: 50
    },
  },
  preset: "confetti",
});
Multiple Cannons

Now that we have played with a single cannon, what about multiple ones?

This needs more customization since the cannons array will overwrite the existing options.

First let's start overriding the emitters (cannons) options placing an array instead of an object.

Like this:

tsParticles.load("tsparticles", {
  emitters: [],
  preset: "confetti",
});

If you test this, you won't see anything, because the emitters are set to an empty array, so there's nothing to show.

Now you can add emitters to the array, using the standard tsParticles emitters options.

Sample
tsParticles.load("tsparticles", {
  emitters: [
    {
      life: {
        duration: 5,
        count: 1,
      },
      position: {
        x: 0,
        y: 30,
      },
      particles: {
        move: {
          direction: "top-right",
        },
      },
    },
    {
      life: {
        duration: 5,
        count: 1,
      },
      position: {
        x: 100,
        y: 30,
      },
      particles: {
        move: {
          direction: "top-left",
        },
      },
    },
  ],
  preset: "confetti",
});

This samples creates two cannons, one on the left and one on the right of the canvas, at 30% of canvas height, shooting in opposite directions.

React.js / Preact / Inferno

The syntax for React.js, Preact and Inferno is the same.

This sample uses the class component syntax, but you can use hooks as well (if the library supports it).

import Particles from "react-particles";
import type { Engine } from "tsparticles-engine";
import { loadConfettiPreset } from "tsparticles-preset-confetti";

export class ParticlesContainer extends React.PureComponent<IProps> {
  // this customizes the component tsParticles installation
  async customInit(engine: Engine): Promise<void> {
    // this adds the preset to tsParticles, you can safely use the
    await loadConfettiPreset(engine);
  }

  render() {
    const options = {
      preset: "confetti",
    };

    return <Particles options={options} init={this.customInit} />;
  }
}

Vue (2.x and 3.x)

The syntax for Vue.js 2.x and 3.x is the same

<Particles id="tsparticles" :particlesInit="particlesInit" :options="particlesOptions" />
const particlesOptions = {
  preset: "confetti",
};

async function particlesInit(engine: Engine): Promise<void> {
  await loadConfettiPreset(engine);
}

Angular

<ng-particles [id]="id" [options]="particlesOptions" [particlesInit]="particlesInit"></ng-particles>
const particlesOptions = {
  preset: "confetti",
};

async function particlesInit(engine: Engine): Promise<void> {
  await loadConfettiPreset(engine);
}

Svelte


<Particles
        id="tsparticles"
        options={options}
        particlesInit={particlesInit}
/>
let particlesOptions = {
  preset: "confetti",
};

let particlesInit = async (engine) => {
  await loadConfettiPreset(engine);
};

flowchart TD

subgraph m [Movers]
mb[Base]
end

e[tsParticles Engine] --> m

subgraph pl [Plugins]
ple[Emitters]
plm[Motion]
end

e --> pl

subgraph s [Shapes]
sc[Circle]
ssq[Square]
end

e --> s

subgraph u [Updaters]
uc[Color]
ul[Life]
uop[Opacity]
uou[Out Modes]
urol[Roll]
urot[Rotate]
usi[Size]
uti[Tilt]
uw[Wobble]
end

e --> u

subgraph pr [Presets]
prc[Confetti]
end

mb & ple & plm & sc & ssq & ua & uc & ul & uop & uou & ur & usi & uti & uw --> prc

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Install

npm i tsparticles-preset-confetti

Weekly Downloads

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Version

2.12.0

License

MIT

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Collaborators

  • ar3s
  • matteobruni