threejs-igor-edition

0.99.0 • Public • Published

three.js

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JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

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Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;
 
init();
animate();
 
function init() {
 
    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;
 
    scene = new THREE.Scene();
 
    geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
    material = new THREE.MeshNormalMaterial();
 
    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );
 
    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
 
}
 
function animate() {
 
    requestAnimationFrame( animate );
 
    mesh.rotation.x += 0.01;
    mesh.rotation.y += 0.02;
 
    renderer.render( scene, camera );
 
}

If everything went well you should see this.

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    Install

    npm i threejs-igor-edition

    Homepage

    threejs.org/

    Weekly Downloads

    0

    Version

    0.99.0

    License

    MIT

    Unpacked Size

    16 MB

    Total Files

    724

    Last publish

    Collaborators

    • npm.guff