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three

0.113.2 • Public • Published

three.js

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JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

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Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';
 
var camera, scene, renderer;
var geometry, material, mesh;
 
init();
animate();
 
function init() {
 
    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 1;
 
    scene = new THREE.Scene();
 
    geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
    material = new THREE.MeshNormalMaterial();
 
    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );
 
    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
 
}
 
function animate() {
 
    requestAnimationFrame( animate );
 
    mesh.rotation.x += 0.01;
    mesh.rotation.y += 0.02;
 
    renderer.render( scene, camera );
 
}

If everything went well you should see this.

Change log

Releases

Install

npm i three

DownloadsWeekly Downloads

361,294

Version

0.113.2

License

MIT

Unpacked Size

20.8 MB

Total Files

1502

Homepage

threejs.org/

Last publish

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