A framing socket server for testing clients. Still a work-in-progress since i'll be adding to this as needed to test client functionality.
It expects the data to be sent in the following format:
And returns random data between 100 and 2048 bytes in the following format:
|frame_size||rpc id||random data|
Data is sent in Big-endian.
Instantiate the TestSocketServer with some parameters to control how it behaves:
var TestSocketServer = ;// use defaultsvar server = ;// or set some specific behavior so the server gets "stuck" before it sends a response// as stays stuck for 10000ms.var server =stuck_ms: 10000stuck_before_response: true;// connect to it....
The default options are:
timeout_ms: 60000stuck_ms: 30000stuck_before_response: falsestuck_partial_response: falsestuck_action: null
And the explanation for each parameter:
timeout_ms: Main socket timeout. If no activity occurs on a socket for this time, it will close the connection.
stuck_ms: Amount of time to stay "stuck" if one of the stuck situations is enabled
stuck_before_response: Server will stop sending data (stuck) after receiving a request and before a response is sent for stuck_ms. This does not drop the connection until the timeout_ms passes or the client ends the connection.
stuck_partial_response: Server will stop sending data (stuck) after receiving a request and after partial response data is sent for stuck_ms. This does not drop the connection until the timeout_ms passes or the client ends the connection.
stuck_action: A function to call when the server gets "stuck". By default (null) it does nothing but wait till the stuck_ms expires. Note that the stuck_ms timeout is still in effect even if an action is provided. It is passed the connection object as a parameter.
npm install test-socket-server
Use this to run some basic functional tests: