teeworlds-econ

1.3.4 • Public • Published

Teeworlds External Console

NPM version License

Teeworlds external console client.

Installation

Install via npm:

npm install --save teeworlds-econ

Configure Teeworlds external console:

ec_port         8303
ec_password     secret
ec_output_level 2

Usage

Initialize and connect

const TeeworldsEcon = require('teeworlds-econ');
 
const host = 'localhost'
const port = 8303
const password = 'secret'
 
const econ = new TeeworldsEcon(host, port, password);
 
econ.on('online', (err) => {
  console.log('Connected');
});
 
econ.on('error', (err) => {
  console.error('%s error: %s', err.name, err.message);
});
 
econ.connect();

Handling game events

econ.on('enter', (e) => {
  console.log('%s (%s) has entered the %s', e.player, e.client, e.team);
});
 
econ.on('leave', (e) => {
  console.log('%s has left the game', e.player);
});
 
econ.on('chat', (e) => {
  console.log('%s: "%s"', e.player, e.message);
});
 
econ.on('pickup', (e) => {
  console.log('%s picked up %s', e.player, e.weapon);
});
 
econ.on('kill', (e) => {
  console.log('%s killed %s with %s', e.killer, e.victim, e.weapon);
});

Commands

econ.say('gg'); // Send message to chat
econ.svMotd('Welcome!'); // Set message of the day
econ.status().then((status) => { // Fetch players list
  console.log(status);
});
econ.exec('sv_map dm2').then(() => { // Change current map to dm2
  console.log('Map changed');
});

All supported game events

  • enter { player, team, client }
  • leave { player, client }
  • pickup { player, weapon, client }
  • chat { type, player, message, team, client }
  • kill { killer, victim, weapon, killerClient, victimClient }
  • flaggrab { player, client }
  • flagreturn {}
  • capture { player, client }
  • netban { ip, reason, minutes, life }

License

MIT

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npm i teeworlds-econ

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Version

1.3.4

License

MIT

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Collaborators

  • black-roland