Texture
Texture is a toolset for the production of scientific content. It has first-class support for JATS, the de facto standard for archiving and interchange of scientific open-access contents with XML.
Roadmap
Texture is still at an early alpha stage: there are likely to be missing features, bugs and API changes. But we would ❤️ to get your suggestions and 🐛 reports.
- = ready for production use
- = ready for beta user testing
- = ready for alpha testing; use with caution
- Planned for release (e.g.
Alpha 4
)
We generally only plan one or two releases ahead. We aim to do quaterly releases, towards a 1.0 release in 2018. Please see our more detailed ROADMAP.md document.
Feature | Ready |
---|---|
General editing | |
Copy & Paste (from Word, etc.) | |
Find and Replace | |
Auto-numbered labels (xref , fig , etc. ) |
|
Reference editing (element-citation ) |
|
Authors and Affiliations | |
Article Record (issue , fpage , etc.) |
|
Translations | |
Supported Content | |
Article Title | |
Abstract | |
Paragraph | |
Headings | |
Image | |
Figure | |
List | Alpha 4 |
Table | |
Bold & Italic | |
Ext-Link | |
Subscript & Superscript | |
Blockquote | |
Transformations | |
JATS4R -> TextureJATS | |
TextureJATS -> JATS4R | |
JATS -> JATS4R | |
Testsuite for transformations | Alpha 4 |
Integration | |
Virtual Filesystem for XML + assets | Alpha 4 |
Archive File Format (based on .tar.gz) | Beta 1 |
Desktop app for OSX, Windows, Linux | Beta 1 |
Usage
const Texture = windowtexture windowapp = Texture
See our examples for a complete integration scenarios. The best way to start is downloading the zip file from the latest release.
Development
Clone the repository.
$ git clone https://github.com/substance/texture.git
Navigate to the source directory.
$ cd texture
At the moment, the default branch provides the develop version.
To get the latest stable version switch to the master
branch.
$ git checkout master
Install via npm.
$ npm install
Start the dev server.
$ npm run start
And navigate to http://localhost:4000.
License
Texture is open source, and you are legally free to use it commercially. If you are using Texture to make profit, we expect that you help fund its development and maintenance.
Credits
Texture is developed by the Substance Consortium formed by the Public Knowledge Project (PKP), the Collaborative Knowledge Foundation (CoKo), SciELO and Érudit.
The following people make Texture possible:
- Alex Garnett (leadership, concept)
- Juan Pablo Alperin (leadership, concept)
- Alex Smecher (concept, dev)
- Kristen Ratan (leadership)
- Adam Hyde (leadership)
- Jure Triglav (concept, dev)
- Tanja Niemann (leadership)
- Davin Baragiotta (concept, dev)
- David Cormier (dev)
- Sophy Ouch (design)
- Fabio Batalha Cunha dos Santos (leadership, concept)
- Michael Aufreiter (dev)
- Oliver Buchtala (dev)