social

0.4.0 • Public • Published

Multi-platform Social Client for Node

This is general Social Client libs for most china's social network platforms.(iFrame Social Games)

Basic Common API Implemented:

  • "qq" - QZone/Pengyou
  • "wyx" - Sina Weiyouxi (Old style FB like, in-frame only, implemented)
  • "renren" - RenRen (OAuth2, implemented)

Payment Implemented:

  • "qq" - QZone/Pengyou

Not implement yet:

  • "fb" - Facebook

Dependence

  • Using node-oauth lib
  • The lib should be run on express/connect framework

How to use

Step 1: Create social factory

var socialClient = require('social');
// you can create "social facetory" only once, and set to your app
var factory = socialClient({
	platform_nameA : {key: key, secret: secret},
	platform_nameB : {key: key, secret: secret}
}, isDebugMode); // some platform debug mode using defferent api

Step 2 Create client: in the requests with query including social parameters given by platform

var snsInfo = factory.getAppEntryInfo( req ); // req is express/connect's request
var client = factory.createClient( snsInfo ); // Create a client by snsInfo

Step 3 Using commonAPIs: now your have the social client and you can use common apis

client.friends_ids(null, /* you can set some API additional parameters here */
  function(err, data){
  // for some api data will be including user's information
});

Step 4 Common User Structure

To support all platform , user's social information structure will be converted to a common structure:

{
   id 			: String // User's ID in social platform
 , name 		: String // User's Name in social platform
 , imageUrl 	: String // User's image url
 , imageUrlLarge: String // User's large image url
 , gender		: Boolean// true is male , false is female
 , isSpecial	: Boolean// true means VIP of the social platform
 , specialType 	: Number // User's vip level
}

And other special data for defferent platform will be still in the object

How to use QQ Payment

Step 1 Send Payment Request

start a payment request

var client = factory.createClient( snsInfo ); // snsInfo can be stored in session, and using in each req
client.payment_request( param // "param" refer to http://wiki.open.qq.com/wiki/v3/pay/buy_goods
  , functino(err, data){
  	/** importent parameter in data:
  	 *	token:		payment token id
  	 *	url_params: will using in frontend
  	 */
  });

Step 2 FrontEnd JS Call

Using social's common client JS or QQ's fusion2.dialog.buy // refer to http://wiki.open.qq.com/wiki/fusion2.dialog.buy. In this step, player will send payment request to QQ platform.

Step 3 Platform Callback and onfirm payment

After step 2, QQ platform will request to your callback url

// QQ's request without user's snsinfo, but query including user's openid, you can get sns info from DB
var client = factory.createClient( "qq" ); // you also can create social client with string
// if you can get user's sns info, pls create client by snsInfo
client.payment_callback(req, res // express's req and res
 , function onSuccess(callback) {
	// this function will be called when "sig" checking succeeded
}
, function onFail(callback) {
	// this function will be called when "sig" checking failed
})
, function onDelivery(err, data){ // Optional
	// if you create client with sns info, this function will be called when delivery finished
});

CommonAPIs

  • acccount_info : get current user's info
    • support: all
  • friends_ids : get user's friends ids
    • support: all
  • appfriends_ids : get user's app friends(installed current application) ids
    • support: all
  • appfriends_info : get user's app friends detail info
    • support: all
  • is_app_user : check if the user installed current application
    • support: all
  • users_info : get user's info by ids array
    • support: all

Todo

  • implement Tencent logging system for qq
  • implement WeiYouXi payment

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npm i social

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Version

0.4.0

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  • btspoony