smartprix-js-conventions

    1.0.0 • Public • Published

    Smartprix JavaScript Style Guide() {

    A mostly reasonable approach to JavaScript

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    Table of Contents

    1. Types
    2. References
    3. Objects
    4. Arrays
    5. Destructuring
    6. Strings
    7. Functions
    8. Arrow Functions
    9. Classes & Constructors
    10. Modules
    11. Iterators and Generators
    12. Properties
    13. Variables
    14. Hoisting
    15. Comparison Operators & Equality
    16. Blocks
    17. Comments
    18. Whitespace
    19. Commas
    20. Semicolons
    21. Type Casting & Coercion
    22. Naming Conventions
    23. Accessors
    24. Events
    25. jQuery
    26. ECMAScript 5 Compatibility
    27. ECMAScript 6 Styles
    28. Testing
    29. Performance
    30. Resources
    31. License

    Types

    • 1.1 Primitives: When you access a primitive type you work directly on its value.

      • string
      • number
      • boolean
      • null
      • undefined
      const foo = 1;
      let bar = foo;
       
      bar = 9;
       
      console.log(foo, bar); // => 1, 9

    • 1.2 Complex: When you access a complex type you work on a reference to its value.

      • object
      • array
      • function
      const foo = [1, 2];
      const bar = foo;
       
      bar[0] = 9;
       
      console.log(foo[0], bar[0]); // => 9, 9

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    References

    • 2.1 Use const for all of your references; avoid using var. eslint: prefer-const, no-const-assign

      Why? This ensures that you can't reassign your references, which can lead to bugs and difficult to comprehend code.

      // bad
      var a = 1;
      var b = 2;
       
      // good
      const a = 1;
      const b = 2;

    • 2.2 If you must reassign references, use let instead of var. eslint: no-var jscs: disallowVar

      Why? let is block-scoped rather than function-scoped like var.

      // bad
      var count = 1;
      if (true) {
          count += 1;
      }
       
      // good, use the let.
      let count = 1;
      if (true) {
          count += 1;
      }

    • 2.3 Note that both let and const are block-scoped.

      // const and let only exist in the blocks they are defined in.
      {
          let a = 1;
          const b = 1;
      }
      console.log(a); // ReferenceError
      console.log(b); // ReferenceError

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    Objects

    • 3.1 Use the literal syntax for object creation. eslint: no-new-object

      // bad
      const item = new Object();
       
      // good
      const item = {};

    • 3.2 If your code will be executed in browsers in script context, don't use reserved words as keys. It won't work in IE8. More info. It’s OK to use them in ES6 modules and server-side code. jscs: disallowIdentifierNames

      // bad
      const superman = {
          default: { clark: 'kent' },
          private: true,
      };
       
      // good
      const superman = {
          defaults: { clark: 'kent' },
          hidden: true,
      };

    • 3.3 Use readable synonyms in place of reserved words. jscs: disallowIdentifierNames

      // bad
      const superman = {
          class: 'alien',
      };
       
      // bad
      const superman = {
          klass: 'alien',
      };
       
      // good
      const superman = {
          type: 'alien',
      };

    • 3.4 Use computed property names when creating objects with dynamic property names.

      Why? They allow you to define all the properties of an object in one place.

       
      function getKey(k) {
          return `a key named ${k}`;
      }
       
      // bad
      const obj = {
          id: 5,
          name: 'San Francisco',
      };
      obj[getKey('enabled')] = true;
       
      // good
      const obj = {
          id: 5,
          name: 'San Francisco',
          [getKey('enabled')]: true,
      };

    • 3.5 Use object method shorthand. eslint: object-shorthand jscs: requireEnhancedObjectLiterals

      // bad
      const atom = {
          value: 1,
       
          addValue: function (value) {
              return atom.value + value;
          },
      };
       
      // good
      const atom = {
          value: 1,
       
          addValue(value) {
              return atom.value + value;
          },
      };

    • 3.6 Use property value shorthand. eslint: object-shorthand jscs: requireEnhancedObjectLiterals

      Why? It is shorter to write and descriptive.

      const lukeSkywalker = 'Luke Skywalker';
       
      // bad
      const obj = {
        lukeSkywalker: lukeSkywalker,
      };
       
      // good
      const obj = {
          lukeSkywalker,
      };

    • 3.7 Group your shorthand properties at the beginning of your object declaration.

      Why? It's easier to tell which properties are using the shorthand.

      const anakinSkywalker = 'Anakin Skywalker';
      const lukeSkywalker = 'Luke Skywalker';
       
      // bad
      const obj = {
          episodeOne: 1,
          twoJediWalkIntoACantina: 2,
          lukeSkywalker,
          episodeThree: 3,
          mayTheFourth: 4,
          anakinSkywalker,
      };
       
      // good
      const obj = {
          lukeSkywalker,
          anakinSkywalker,
          episodeOne: 1,
          twoJediWalkIntoACantina: 2,
          episodeThree: 3,
          mayTheFourth: 4,
      };

    Why? In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.

    ```javascript
    // bad
    const bad = {
        'foo': 3,
        'bar': 4,
        'data-blah': 5,
    };
    
    // good
    const good = {
        foo: 3,
        bar: 4,
       'data-blah': 5,
    };
    ```
    

    • 3.9 Do not call Object.prototype methods directly, such as hasOwnProperty, propertyIsEnumerable, and isPrototypeOf.

    Why? These methods may be shadowed by properties on the object in question - consider { hasOwnProperty: false } - or, the object may be a null object (Object.create(null)).

    // bad
    console.log(object.hasOwnProperty(key));
     
    // good
    console.log(Object.prototype.hasOwnProperty.call(object, key));
     
    // best
    const has = Object.prototype.hasOwnProperty; // cache the lookup once, in module scope.
    /* or */
    const has = require('has');
    console.log(has.call(object, key));

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    Arrays

    • 4.1 Use the literal syntax for array creation. eslint: no-array-constructor

      // bad
      const items = new Array();
       
      // good
      const items = [];

    • 4.2 Use Array#push instead of direct assignment to add items to an array.

      const someStack = [];
       
      // bad
      someStack[someStack.length] = 'abracadabra';
       
      // good
      someStack.push('abracadabra');

    • 4.3 Use array spreads ... to copy arrays.

      // bad
      const len = items.length;
      const itemsCopy = [];
      let i;
       
      for (= 0; i < len; i++) {
          itemsCopy[i] = items[i];
      }
       
      // good
      const itemsCopy = [...items];

    • 4.4 To convert an array-like object to an array, use Array.from.

      const foo = document.querySelectorAll('.foo');
      const nodes = Array.from(foo);

    • 4.5 Use return statements in array method callbacks. It's ok to omit the return if the function body consists of a single statement following 8.2. eslint: array-callback-return

      // good
      [1, 2, 3].map((x) => {
          const y = x + 1;
          return x * y;
      });
       
      // good
      [1, 2, 3].map(x => x + 1);
       
      // bad
      const flat = {};
      [[0, 1], [2, 3], [4, 5]].reduce((memo, item, index) => {
          const flatten = memo.concat(item);
          flat[index] = flatten;
      });
       
      // good
      const flat = {};
      [[0, 1], [2, 3], [4, 5]].reduce((memo, item, index) => {
          const flatten = memo.concat(item);
          flat[index] = flatten;
          return flatten;
      });
       
      // bad
      inbox.filter((msg) => {
          const { subject, author } = msg;
          if (subject === 'Mockingbird') {
              return author === 'Harper Lee';
          }
          else {
              return false;
          }
      });
       
      // good
      inbox.filter((msg) => {
          const { subject, author } = msg;
          if (subject === 'Mockingbird') {
              return author === 'Harper Lee';
          }
       
          return false;
      });

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    Destructuring

    • 5.1 Use object destructuring when accessing and using multiple properties of an object. jscs: requireObjectDestructuring

      Why? Destructuring saves you from creating temporary references for those properties.

      // bad
      function getFullName(user) {
          const firstName = user.firstName;
          const lastName = user.lastName;
       
          return `${firstName} ${lastName}`;
      }
       
      // good
      function getFullName(user) {
          const { firstName, lastName } = user;
          return `${firstName} ${lastName}`;
      }
       
      // best
      function getFullName({ firstName, lastName }) {
          return `${firstName} ${lastName}`;
      }

    • 5.2 Use array destructuring. jscs: requireArrayDestructuring

      const arr = [1, 2, 3, 4];
       
      // bad
      const first = arr[0];
      const second = arr[1];
       
      // good
      const [first, second] = arr;

    • 5.3 Use object destructuring for multiple return values, not array destructuring. jscs: disallowArrayDestructuringReturn

      Why? You can add new properties over time or change the order of things without breaking call sites.

      // bad
      function processInput(input) {
          // then a miracle occurs
          return [left, right, top, bottom];
      }
       
      // the caller needs to think about the order of return data
      const [left, __, top] = processInput(input);
       
      // good
      function processInput(input) {
          // then a miracle occurs
          return { left, right, top, bottom };
      }
       
      // the caller selects only the data they need
      const { left, top } = processInput(input);

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    Strings

    • 6.1 Use single quotes '' for strings. eslint: quotes jscs: validateQuoteMarks

      // bad
      const name = "Capt. Janeway";
       
      // good
      const name = 'Capt. Janeway';

    • 6.2 Strings that cause the line to go over 100 characters should be written across multiple lines using string concatenation.

    • 6.3 Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion.

      // bad
      const errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
       
      // bad
      const errorMessage = 'This is a super long error that was thrown because \
      of Batman. When you stop to think about how Batman had anything to do \
      with this, you would get nowhere \
      fast.';
       
      // good
      const errorMessage = 'This is a super long error that was thrown because ' +
        'of Batman. When you stop to think about how Batman had anything to do ' +
        'with this, you would get nowhere fast.';

    • 6.4 When programmatically building up strings, use template strings instead of concatenation. eslint: prefer-template template-curly-spacing jscs: requireTemplateStrings

      Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.

      // bad
      function sayHi(name) {
          return 'How are you, ' + name + '?';
      }
       
      // bad
      function sayHi(name) {
          return ['How are you, ', name, '?'].join();
      }
       
      // bad
      function sayHi(name) {
          return `How are you, ${ name }?`;
      }
       
      // good
      function sayHi(name) {
          return `How are you, ${name}?`;
      }

    • 6.5 Never use eval() on a string, it opens too many vulnerabilities.

    • 6.6 Do not unnecessarily escape characters in strings. eslint: no-useless-escape

      Why? Backslashes harm readability, thus they should only be present when necessary.

      // bad
      const foo = '\'this\' \i\s \"quoted\"';
       
      // good
      const foo = '\'this\' is "quoted"';
      const foo = `'this' is "quoted"`;

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    Functions

    • 7.1 Use function declarations instead of function expressions. jscs: requireFunctionDeclarations

      Why? Function declarations are named, so they're easier to identify in call stacks. Also, the whole body of a function declaration is hoisted, whereas only the reference of a function expression is hoisted. This rule makes it possible to always use Arrow Functions in place of function expressions.

      // bad
      const foo = function () {
      };
       
      // good
      function foo() {
      }

    • 7.2 Wrap immediately invoked function expressions in parentheses. eslint: wrap-iife jscs: requireParenthesesAroundIIFE

      Why? An immediately invoked function expression is a single unit - wrapping both it, and its invocation parens, in parens, cleanly expresses this. Note that in a world with modules everywhere, you almost never need an IIFE.

      // immediately-invoked function expression (IIFE)
      (function () {
          console.log('Welcome to the Internet. Please follow me.');
      }());

    • 7.3 Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears. eslint: no-loop-func

    • 7.4 Note: ECMA-262 defines a block as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.

      // bad
      if (currentUser) {
          function test() {
              console.log('Nope.');
          }
      }
       
      // good
      let test;
      if (currentUser) {
          test = () => {
              console.log('Yup.');
          };
      }

    • 7.5 Never name a parameter arguments. This will take precedence over the arguments object that is given to every function scope.

      // bad
      function nope(name, options, arguments) {
          // ...stuff...
      }
       
      // good
      function yup(name, options, args) {
          // ...stuff...
      }

    • 7.6 Never use arguments, opt to use rest syntax ... instead. eslint: prefer-rest-params

      Why? ... is explicit about which arguments you want pulled. Plus, rest arguments are a real Array, and not merely Array-like like arguments.

      // bad
      function concatenateAll() {
          const args = Array.prototype.slice.call(arguments);
          return args.join('');
      }
       
      // good
      function concatenateAll(...args) {
          return args.join('');
      }

    • 7.7 Use default parameter syntax rather than mutating function arguments.

      // really bad
      function handleThings(opts) {
        // No! We shouldn't mutate function arguments.
        // Double bad: if opts is falsy it'll be set to an object which may
        // be what you want but it can introduce subtle bugs.
        opts = opts || {};
        // ...
      }
       
      // still bad
      function handleThings(opts) {
          if (opts === void 0) {
              opts = {};
          }
          // ...
      }
       
      // good
      function handleThings(opts = {}) {
          // ...
      }

    • 7.8 Avoid side effects with default parameters.

      Why? They are confusing to reason about.

      var b = 1;
      // bad
      function count(a = b++) {
        console.log(a);
      }
      count();  // 1
      count();  // 2
      count(3); // 3
      count();  // 3

    • 7.9 Always put default parameters last.

      // bad
      function handleThings(opts = {}, name) {
          // ...
      }
       
      // good
      function handleThings(name, opts = {}) {
          // ...
      }

    • 7.10 Never use the Function constructor to create a new function.

      Why? Creating a function in this way evaluates a string similarly to eval(), which opens vulnerabilities.

      // bad
      var add = new Function('a', 'b', 'return a + b');
       
      // still bad
      var subtract = Function('a', 'b', 'return a - b');

    • 7.11 Spacing in a function signature.

      Why? Consistency is good, and you shouldn’t have to add or remove a space when adding or removing a name.

      // bad
      const f = function(){};
      const g = function (){};
      const h = function() {};
       
      // good
      const x = function () {};
      const y = function a() {};

    • 7.12 Never mutate parameters. eslint: no-param-reassign

      Why? Manipulating objects passed in as parameters can cause unwanted variable side effects in the original caller.

      // bad
      function f1(obj) {
          obj.key = 1;
      };
       
      // good
      function f2(obj) {
          const key = Object.prototype.hasOwnProperty.call(obj, 'key') ? obj.key : 1;
      };

    • 7.13 Never reassign parameters. eslint: no-param-reassign

      Why? Reassigning parameters can lead to unexpected behavior, especially when accessing the arguments object. It can also cause optimization issues, especially in V8.

      // bad
      function f1(a) {
          a = 1;
      }
       
      function f2(a) {
          if (!a) { a = 1; }
      }
       
      // good
      function f3(a) {
          const b = a || 1;
      }
       
      function f4(a = 1) {
      }

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    Arrow Functions

    • 8.1 When you must use function expressions (as when passing an anonymous function), use arrow function notation. eslint: prefer-arrow-callback, arrow-spacing jscs: requireArrowFunctions

      Why? It creates a version of the function that executes in the context of this, which is usually what you want, and is a more concise syntax.

      Why not? If you have a fairly complicated function, you might move that logic out into its own function declaration.

      // bad
      [1, 2, 3].map(function (x) {
          const y = x + 1;
          return x * y;
      });
       
      // good
      [1, 2, 3].map((x) => {
          const y = x + 1;
          return x * y;
      });

    • 8.2 If the function body consists of a single expression, omit the braces and use the implicit return. Otherwise, keep the braces and use a return statement. eslint: arrow-parens, arrow-body-style jscs: disallowParenthesesAroundArrowParam, requireShorthandArrowFunctions

      Why? Syntactic sugar. It reads well when multiple functions are chained together.

      // bad
      [1, 2, 3].map(number => {
          const nextNumber = number + 1;
          `A string containing the ${nextNumber}.`;
      });
       
      // good
      [1, 2, 3].map(number => `A string containing the ${number}.`);
       
      // good
      [1, 2, 3].map((number) => {
          const nextNumber = number + 1;
          return `A string containing the ${nextNumber}.`;
      });
       
      // good
      [1, 2, 3].map((number, index) => ({
          index: number
      }));

    • 8.3 In case the expression spans over multiple lines, wrap it in parentheses for better readability.

      Why? It shows clearly where the function starts and ends.

      // bad
      [1, 2, 3].map(number => 'As time went by, the string containing the ' +
          `${number} became much longer. So we needed to break it over multiple ` +
          'lines.'
      );
       
      // good
      [1, 2, 3].map(number => (
          `As time went by, the string containing the ${number} became much ` +
          'longer. So we needed to break it over multiple lines.'
      ));

    • 8.4 If your function takes a single argument and doesn’t use braces, omit the parentheses. Otherwise, always include parentheses around arguments. eslint: arrow-parens jscs: disallowParenthesesAroundArrowParam

      Why? Less visual clutter.

      // bad
      [1, 2, 3].map((x) => x * x);
       
      // good
      [1, 2, 3].map(x => x * x);
       
      // good
      [1, 2, 3].map(number => (
          `A long string with the ${number}. It’s so long that we’ve broken it ` +
          'over multiple lines!'
      ));
       
      // bad
      [1, 2, 3].map(x => {
          const y = x + 1;
          return x * y;
      });
       
      // good
      [1, 2, 3].map((x) => {
          const y = x + 1;
          return x * y;
      });

    • 8.5 Avoid confusing arrow function syntax (=>) with comparison operators (<=, >=). eslint: no-confusing-arrow

      // bad
      const itemHeight = item => item.height > 256 ? item.largeSize : item.smallSize;
       
      // bad
      const itemHeight = (item) => item.height > 256 ? item.largeSize : item.smallSize;
       
      // good
      const itemHeight = (item) => { return item.height > 256 ? item.largeSize : item.smallSize; };

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    Classes & Constructors

    • 9.1 Always use class. Avoid manipulating prototype directly.

      Why? class syntax is more concise and easier to reason about.

      // bad
      function Queue(contents = []) {
          this.queue = [...contents];
      }
      Queue.prototype.pop = function () {
          const value = this.queue[0];
          this.queue.splice(0, 1);
          return value;
      };
       
       
      // good
      class Queue {
          constructor(contents = []) {
              this.queue = [...contents];
          }
          pop() {
              const value = this.queue[0];
              this.queue.splice(0, 1);
              return value;
          }
      }

    • 9.2 Use extends for inheritance.

      Why? It is a built-in way to inherit prototype functionality without breaking instanceof.

      // bad
      const inherits = require('inherits');
      function PeekableQueue(contents) {
          Queue.apply(this, contents);
      }
      inherits(PeekableQueue, Queue);
      PeekableQueue.prototype.peek = function () {
          return this._queue[0];
      }
       
      // good
      class PeekableQueue extends Queue {
          peek() {
              return this._queue[0];
          }
      }

    • 9.3 Methods can return this to help with method chaining.

      // bad
      Jedi.prototype.jump = function () {
          this.jumping = true;
          return true;
      };
       
      Jedi.prototype.setHeight = function (height) {
          this.height = height;
      };
       
      const luke = new Jedi();
      luke.jump(); // => true
      luke.setHeight(20); // => undefined
       
      // good
      class Jedi {
          jump() {
              this.jumping = true;
              return this;
          }
       
          setHeight(height) {
              this.height = height;
              return this;
          }
      }
       
      const luke = new Jedi();
       
      luke.jump()
        .setHeight(20);

    • 9.4 It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.

      class Jedi {
          constructor(options = {}) {
              this.name = options.name || 'no name';
          }
       
          getName() {
              return this.name;
          }
       
          toString() {
              return `Jedi - ${this.getName()}`;
          }
      }

    • 9.5 Classes have a default constructor if one is not specified. An empty constructor function or one that just delegates to a parent class is unnecessary. eslint: no-useless-constructor

      // bad
      class Jedi {
          constructor() {}
       
          getName() {
              return this.name;
          }
      }
       
      // bad
      class Rey extends Jedi {
          constructor(...args) {
              super(...args);
          }
      }
       
      // good
      class Rey extends Jedi {
          constructor(...args) {
              super(...args);
              this.name = 'Rey';
          }
      }

    • 9.6 Avoid duplicate class members. eslint: no-dupe-class-members

      Why? Duplicate class member declarations will silently prefer the last one - having duplicates is almost certainly a bug.

      // bad
      class Foo {
          bar() { return 1; }
          bar() { return 2; }
      }
       
      // good
      class Foo {
          bar() { return 1; }
      }
       
      // good
      class Foo {
          bar() { return 2; }
      }

    ⬆ back to top

    Modules

    • 10.1 Always use modules (import/export) over a non-standard module system. You can always transpile to your preferred module system.

      Why? Modules are the future, let's start using the future now.

      // bad
      const AirbnbStyleGuide = require('./AirbnbStyleGuide');
      module.exports = AirbnbStyleGuide.es6;
       
      // ok
      import AirbnbStyleGuide from './AirbnbStyleGuide';
      export default AirbnbStyleGuide.es6;
       
      // best
      import { es6 } from './AirbnbStyleGuide';
      export default es6;

    • 10.2 Do not use wildcard imports.

      Why? This makes sure you have a single default export.

      // bad
      import * as AirbnbStyleGuide from './AirbnbStyleGuide';
       
      // good
      import AirbnbStyleGuide from './AirbnbStyleGuide';

    • 10.3 And do not export directly from an import.

      Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.

      // bad
      // filename es6.js
      export { es6 as default } from './airbnbStyleGuide';
       
      // good
      // filename es6.js
      import { es6 } from './AirbnbStyleGuide';
      export default es6;

    • 10.4 Only import from a path in one place. eslint: no-duplicate-imports

      Why? Having multiple lines that import from the same path can make code harder to maintain.

      // bad
      import foo from 'foo';
      // … some other imports … //
      import { named1, named2 } from 'foo';
       
      // good
      import foo, { named1, named2 } from 'foo';
       
      // good
      import foo, {
          named1,
          named2,
      } from 'foo';

    • 10.5 Do not export mutable bindings. eslint: import/no-mutable-exports

      Why? Mutation should be avoided in general, but in particular when exporting mutable bindings. While this technique may be needed for some special cases, in general, only constant references should be exported.

      // bad
      let foo = 3;
      export { foo }
       
      // good
      const foo = 3;
      export { foo }

    • 10.6 In modules with a single export, prefer default export over named export. eslint: import/prefer-default-export

      // bad
      export function foo() {}
       
      // good
      export default function foo() {}

    • 10.7 Put all imports above non-import statements. eslint: import/imports-first

      Why? Since imports are hoisted, keeping them all at the top prevents surprising behavior.

      // bad
      import foo from 'foo';
      foo.init();
       
      import bar from 'bar';
       
      // good
      import foo from 'foo';
      import bar from 'bar';
       
      foo.init();

    ⬆ back to top

    Iterators and Generators

    • 11.1 Don't use iterators. Prefer JavaScript's higher-order functions like map() and reduce() instead of loops like for-of. eslint: no-iterator

      Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side effects.

      const numbers = [1, 2, 3, 4, 5];
       
      // bad
      let sum = 0;
      for (let num of numbers) {
        sum += num;
      }
       
      sum === 15;
       
      // good
      let sum = 0;
      numbers.forEach(num => sum += num);
      sum === 15;
       
      // best (use the functional force)
      const sum = numbers.reduce((total, num) => total + num, 0);
      sum === 15;

    • 11.2 Don't use generators for now.

      Why? They don't transpile well to ES5.

    • 11.3 If you must use generators, or if you disregard our advice, make sure their function signature is spaced properly. eslint: generator-star-spacing

      Why? function and * are part of the same conceptual keyword - * is not a modifier for function, function* is a unique construct, different from function.

      // bad
      function * foo() {
      }
       
      const bar = function * () {
      }
       
      const baz = function *() {
      }
       
      const quux = function*() {
      }
       
      function*foo() {
      }
       
      function *foo() {
      }
       
      // very bad
      function
      *
      foo() {
      }
       
      const wat = function
      *
      () {
      }
       
      // good
      function* foo() {
      }
       
      const foo = function* () {
      }

    ⬆ back to top

    Properties

    • 12.1 Use dot notation when accessing properties. eslint: dot-notation jscs: requireDotNotation

      const luke = {
          jedi: true,
          age: 28,
      };
       
      // bad
      const isJedi = luke['jedi'];
       
      // good
      const isJedi = luke.jedi;

    • 12.2 Use bracket notation [] when accessing properties with a variable.

      const luke = {
        jedi: true,
        age: 28,
      };
       
      function getProp(prop) {
        return luke[prop];
      }
       
      const isJedi = getProp('jedi');

    ⬆ back to top

    Variables

    • 13.1 Always use const to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.

      // bad
      superPower = new SuperPower();
       
      // good
      const superPower = new SuperPower();

    • 13.2 Use one const declaration per variable. eslint: one-var jscs: disallowMultipleVarDecl

      Why? It's easier to add new variable declarations this way, and you never have to worry about swapping out a ; for a , or introducing punctuation-only diffs. You can also step through each declaration with the debugger, instead of jumping through all of them at once.

      // bad
      const items = getItems(),
          goSportsTeam = true,
          dragonball = 'z';
       
      // bad
      // (compare to above, and try to spot the mistake)
      const items = getItems(),
          goSportsTeam = true;
          dragonball = 'z';
       
      // good
      const items = getItems();
      const goSportsTeam = true;
      const dragonball = 'z';

    • 13.3 Group all your consts and then group all your lets.

      Why? This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.

      // bad
      let i, len, dragonball,
          items = getItems(),
          goSportsTeam = true;
       
      // bad
      let i;
      const items = getItems();
      let dragonball;
      const goSportsTeam = true;
      let len;
       
      // good
      const goSportsTeam = true;
      const items = getItems();
      let dragonball;
      let i;
      let length;

    • 13.4 Assign variables where you need them, but place them in a reasonable place.

      Why? let and const are block scoped and not function scoped.

      // bad - unnecessary function call
      function checkName(hasName) {
          const name = getName();
       
          if (hasName === 'test') {
              return false;
          }
       
          if (name === 'test') {
              this.setName('');
              return false;
          }
       
          return name;
      }
       
      // good
      function checkName(hasName) {
          if (hasName === 'test') {
              return false;
          }
       
          const name = getName();
       
          if (name === 'test') {
              this.setName('');
              return false;
          }
       
          return name;
      }

    ⬆ back to top

    Hoisting

    • 14.1 var declarations get hoisted to the top of their scope, their assignment does not. const and let declarations are blessed with a new concept called Temporal Dead Zones (TDZ). It's important to know why typeof is no longer safe.

      // we know this wouldn't work (assuming there
      // is no notDefined global variable)
      function example() {
          console.log(notDefined); // => throws a ReferenceError
      }
       
      // creating a variable declaration after you
      // reference the variable will work due to
      // variable hoisting. Note: the assignment
      // value of `true` is not hoisted.
      function example() {
          console.log(declaredButNotAssigned); // => undefined
          var declaredButNotAssigned = true;
      }
       
      // the interpreter is hoisting the variable
      // declaration to the top of the scope,
      // which means our example could be rewritten as:
      function example() {
          let declaredButNotAssigned;
          console.log(declaredButNotAssigned); // => undefined
          declaredButNotAssigned = true;
      }
       
      // using const and let
      function example() {
          console.log(declaredButNotAssigned); // => throws a ReferenceError
          console.log(typeof declaredButNotAssigned); // => throws a ReferenceError
          const declaredButNotAssigned = true;
      }

    • 14.2 Anonymous function expressions hoist their variable name, but not the function assignment.

      function example() {
          console.log(anonymous); // => undefined
       
          anonymous(); // => TypeError anonymous is not a function
       
          var anonymous = function () {
              console.log('anonymous function expression');
          };
      }

    • 14.3 Named function expressions hoist the variable name, not the function name or the function body.

      function example() {
          console.log(named); // => undefined
       
          named(); // => TypeError named is not a function
       
          superPower(); // => ReferenceError superPower is not defined
       
          var named = function superPower() {
              console.log('Flying');
          };
      }
       
      // the same is true when the function name
      // is the same as the variable name.
      function example() {
          console.log(named); // => undefined
       
          named(); // => TypeError named is not a function
       
          var named = function named() {
              console.log('named');
          }
      }

    • 14.4 Function declarations hoist their name and the function body.

      function example() {
          superPower(); // => Flying
       
          function superPower() {
              console.log('Flying');
          }
      }
    • For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.

    ⬆ back to top

    Comparison Operators & Equality

    • 15.1 Use === and !== over == and !=. eslint: eqeqeq

    • 15.2 Conditional statements such as the if statement evaluate their expression using coercion with the ToBoolean abstract method and always follow these simple rules:

      • Objects evaluate to true
      • Undefined evaluates to false
      • Null evaluates to false
      • Booleans evaluate to the value of the boolean
      • Numbers evaluate to false if +0, -0, or NaN, otherwise true
      • Strings evaluate to false if an empty string '', otherwise true
      if ([0] && []) {
          // true
          // an array (even an empty one) is an object, objects will evaluate to true
      }

    • 15.3 Use shortcuts.

      // bad
      if (name !== '') {
          // ...stuff...
      }
       
      // good
      if (name) {
          // ...stuff...
      }
       
      // bad
      if (collection.length > 0) {
          // ...stuff...
      }
       
      // good
      if (collection.length) {
          // ...stuff...
      }

    • 15.5 Use braces to create blocks in case and default clauses that contain lexical declarations (e.g. let, const, function, and class).

    Why? Lexical declarations are visible in the entire switch block but only get initialized when assigned, which only happens when its case is reached. This causes problems when multiple case clauses attempt to define the same thing.

    eslint rules: no-case-declarations.

    ```javascript
    // bad
    switch (foo) {
        case 1:
            let x = 1;
            break;
        case 2:
            const y = 2;
            break;
        case 3:
            function f() {}
            break;
        default:
            class C {}
    }
    
    // good
    switch (foo) {
        case 1: {
            let x = 1;
            break;
        }
        case 2: {
            const y = 2;
            break;
        }
        case 3: {
            function f() {}
            break;
        }
        case 4:
            bar();
            break;
        default: {
            class C {}
        }
    }
    ```
    

    • 15.6 Ternaries should not be nested and generally be single line expressions.

      eslint rules: no-nested-ternary.

      // bad
      const foo = maybe1 > maybe2
          ? "bar"
          : value1 > value2 ? "baz" : null;
       
      // better
      const maybeNull = value1 > value2 ? 'baz' : null;
       
      const foo = maybe1 > maybe2
          ? 'bar'
          : maybeNull;
       
      // best
      const maybeNull = value1 > value2 ? 'baz' : null;
       
      const foo = maybe1 > maybe2 ? 'bar' : maybeNull;

    • 15.7 Avoid unneeded ternary statements.

      eslint rules: no-unneeded-ternary.

      // bad
      const foo = a ? a : b;
      const bar = c ? true : false;
      const baz = c ? false : true;
       
      // good
      const foo = a || b;
      const bar = !!c;
      const baz = !c;

    ⬆ back to top

    Blocks

    • 16.1 Use braces with all multi-line blocks.

      // bad
      if (test)
          return false;
       
      // good
      if (test) return false;
       
      // good
      if (test) {
          return false;
      }
       
      // bad
      function foo() { return false; }
       
      // good
      function bar() {
          return false;
      }

    • 16.2 If you're using multi-line blocks with if and else, put else on the next line after your if block's closing brace. eslint: brace-style jscs: disallowNewlineBeforeBlockStatements

      // bad
      if (test) {
          thing1();
          thing2();
      } else {
          thing3();
      }
       
      // good
      if (test) {
          thing1();
          thing2();
      }
      else {
          thing3();
      }

    ⬆ back to top

    Comments

    • 17.1 Use /** ... */ for multi-line comments. Include a description, specify types and values for all parameters and return values.

      // bad
      // make() returns a new element
      // based on the passed in tag name
      //
      // @param {String} tag
      // @return {Element} element
      function make(tag) {
       
          // ...stuff...
       
          return element;
      }
       
      // good
      /**
       * make() returns a new element
       * based on the passed in tag name
       *
       * @param {String} tag 
       * @return {Element} element
       */
      function make(tag) {
       
          // ...stuff...
       
          return element;
      }

    • 17.2 Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment unless it's on the first line of a block.

      // bad
      const active = true;  // is current tab
       
      // good
      // is current tab
      const active = true;
       
      // bad
      function getType() {
          console.log('fetching type...');
          // set the default type to 'no type'
          const type = this._type || 'no type';
       
          return type;
      }
       
      // good
      function getType() {
          console.log('fetching type...');
       
          // set the default type to 'no type'
          const type = this._type || 'no type';
       
          return type;
      }
       
      // also good
      function getType() {
          // set the default type to 'no type'
          const type = this._type || 'no type';
       
          return type;
      }

    • 17.3 Prefixing your comments with FIXME or TODO helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME: -- need to figure this out or TODO: -- need to implement.

    • 17.4 Use // FIXME: to annotate problems.

      class Calculator extends Abacus {
          constructor() {
              super();
       
              // FIXME: shouldn't use a global here
              total = 0;
          }
      }

    • 17.5 Use // TODO: to annotate solutions to problems.

      class Calculator extends Abacus {
          constructor() {
              super();
       
              // TODO: total should be configurable by an options param
              this.total = 0;
          }
      }

    ⬆ back to top

    Whitespace

    • 18.1 Use hard tabs set to 4 spaces. eslint: indent jscs: validateIndentation

      // bad
      function foo() {
      ∙∙const name;
      }
       
      // bad
      function bar() {
      ∙∙∙∙const name;
      }
       
      // good
      function baz() {
      --->const name;
      }

    • 18.2 Place 1 space before the leading brace. eslint: space-before-blocks jscs: requireSpaceBeforeBlockStatements

      // bad
      function test(){
          console.log('test');
      }
       
      // good
      function test() {
          console.log('test');
      }
       
      // bad
      dog.set('attr',{
          age: '1 year',
          breed: 'Bernese Mountain Dog',
      });
       
      // good
      dog.set('attr', {
          age: '1 year',
          breed: 'Bernese Mountain Dog',
      });

    • 18.3 Place 1 space before the opening parenthesis in control statements (if, while etc.). Place no space between the argument list and the function name in function calls and declarations. eslint: keyword-spacing jscs: requireSpaceAfterKeywords

      // bad
      if(isJedi) {
          fight ();
      }
       
      // good
      if (isJedi) {
          fight();
      }
       
      // bad
      function fight () {
          console.log ('Swooosh!');
      }
       
      // good
      function fight() {
          console.log('Swooosh!');
      }

    • 18.5 End files with a single newline character.

      // bad
      (function (global) {
          // ...stuff...
      })(this);
      // bad
      (function (global) {
          // ...stuff...
      })(this);
      // good
      (function (global) {
          // ...stuff...
      })(this);

    • 18.6 Use indentation when making long method chains (more than 2 method chains). Use a leading dot, which emphasizes that the line is a method call, not a new statement. eslint: newline-per-chained-call no-whitespace-before-property

      // bad
      $('#items').find('.selected').highlight().end().find('.open').updateCount();
       
      // bad
      $('#items').
        find('.selected').
            highlight().
            end().
        find('.open').
            updateCount();
       
      // good
      $('#items')
        .find('.selected')
            .highlight()
            .end()
        .find('.open')
            .updateCount();
       
      // bad
      const leds = stage.selectAll('.led').data(data).enter().append('svg:svg').classed('led', true)
          .attr('width', (radius + margin) * 2).append('svg:g')
          .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
          .call(tron.led);
       
      // good
      const leds = stage.selectAll('.led')
              .data(data)
          .enter().append('svg:svg')
              .classed('led', true)
              .attr('width', (radius + margin) * 2)
          .append('svg:g')
              .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
              .call(tron.led);
       
      // good
      const leds = stage.selectAll('.led').data(data);

    • 18.7 Leave a blank line after blocks and before the next statement. jscs: requirePaddingNewLinesAfterBlocks

      // bad
      if (foo) {
          return bar;
      }
      return baz;
       
      // good
      if (foo) {
          return bar;
      }
       
      return baz;
       
      // bad
      const obj = {
          foo() {
          },
          bar() {
          },
      };
      return obj;
       
      // good
      const obj = {
          foo() {
          },
       
          bar() {
          },
      };
       
      return obj;
       
      // bad
      const arr = [
          function foo() {
          },
          function bar() {
          },
      ];
      return arr;
       
      // good
      const arr = [
          function foo() {
          },
       
          function bar() {
          },
      ];
       
      return arr;

    • 18.8 Do not pad your blocks with blank lines. eslint: padded-blocks jscs: disallowPaddingNewlinesInBlocks

      // bad
      function bar() {
       
          console.log(foo);
       
      }
       
      // also bad
      if (baz) {
       
          console.log(qux);
      }
      else {
          console.log(foo);
       
      }
       
      // good
      function bar() {
          console.log(foo);
      }
       
      // good
      if (baz) {
          console.log(qux);
      }
      else {
          console.log(foo);
      }

    • 18.9 Do not add spaces inside parentheses. eslint: space-in-parens jscs: disallowSpacesInsideParentheses

      // bad
      function bar( foo ) {
          return foo;
      }
       
      // good
      function bar(foo) {
          return foo;
      }
       
      // bad
      if ( foo ) {
          console.log(foo);
      }
       
      // good
      if (foo) {
          console.log(foo);
      }

    • 18.12 Avoid having lines of code that are longer than 100 characters (including whitespace). eslint: max-len jscs: maximumLineLength

      Why? This ensures readability and maintainability.

      // bad
      const foo = 'Whatever national crop flips the window. The cartoon reverts within the screw. Whatever wizard constrains a helpful ally. The counterpart ascends!';
       
      // bad
      $.ajax({ method: 'POST', url: 'https://airbnb.com/', data: { name: 'John' } }).done(() => console.log('Congratulations!')).fail(() => console.log('You have failed this city.'));
       
      // good
      const foo = 'Whatever national crop flips the window. The cartoon reverts within the screw. ' +
        'Whatever wizard constrains a helpful ally. The counterpart ascends!';
       
      // good
      $.ajax({
          method: 'POST',
          url: 'https://airbnb.com/',
          data: { name: 'John' },
      })
      .done(() => console.log('Congratulations!'))
      .fail(() => console.log('You have failed this city.'));

    ⬆ back to top

    Commas

    • 19.1 Leading commas: Nope. eslint: comma-style jscs: requireCommaBeforeLineBreak

      // bad
      const story = [
            once
          , upon
          , aTime
      ];
       
      // good
      const story = [
          once,
          upon,
          aTime,
      ];
       
      // bad
      const hero = {
            firstName: 'Ada'
          , lastName: 'Lovelace'
          , birthYear: 1815
          , superPower: 'computers'
      };
       
      // good
      const hero = {
          firstName: 'Ada',
          lastName: 'Lovelace',
          birthYear: 1815,
          superPower: 'computers',
      };

    • 19.2 Additional trailing comma: Yup. eslint: comma-dangle jscs: requireTrailingComma

      Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you don't have to worry about the trailing comma problem in legacy browsers.

      // bad - git diff without trailing comma
      const hero = {
           firstName: 'Florence',
      -    lastName: 'Nightingale'
      +    lastName: 'Nightingale',
      +    inventorOf: ['coxcomb graph', 'modern nursing']
      };
       
      // good - git diff with trailing comma
      const hero = {
           firstName: 'Florence',
           lastName: 'Nightingale',
      +    inventorOf: ['coxcomb chart', 'modern nursing'],
      };
       
      // bad
      const hero = {
          firstName: 'Dana',
          lastName: 'Scully'
      };
       
      const heroes = [
          'Batman',
          'Superman'
      ];
       
      // good
      const hero = {
          firstName: 'Dana',
          lastName: 'Scully',
      };
       
      const heroes = [
          'Batman',
          'Superman',
      ];

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    Semicolons

    • 20.1 Yup. eslint: semi jscs: requireSemicolons

      // bad
      (function () {
          const name = 'Skywalker'
          return name
      })()
       
      // good
      (function () {
          const name = 'Skywalker';
          return name;
      }());
       
      // good, but legacy (guards against the function becoming an argument when two files with IIFEs are concatenated)
      ;(() => {
          const name = 'Skywalker';
          return name;
      }());

      Read more.

    ⬆ back to top

    Type Casting & Coercion

    • 21.1 Perform type coercion at the beginning of the statement.

    • 21.2 Strings:

      // => this.reviewScore = 9;
       
      // bad
      const totalScore = this.reviewScore + ''; // invokes this.reviewScore.valueOf()
       
      // bad
      const totalScore = this.reviewScore.toString(); // isn't guaranteed to return a string
       
      // good
      const totalScore = String(this.reviewScore);

    • 21.3 Numbers: Use Number for type casting and parseInt always with a radix for parsing strings. eslint: radix

      const inputValue = '4';
       
      // bad
      const val = new Number(inputValue);
       
      // bad
      const val = +inputValue;
       
      // bad
      const val = inputValue >> 0;
       
      // bad
      const val = parseInt(inputValue);
       
      // good
      const val = Number(inputValue);
       
      // good
      const val = parseInt(inputValue, 10);

    • 21.4 If for whatever reason you are doing something wild and parseInt is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.

      // good
      /**
       * parseInt was the reason my code was slow.
       * Bitshifting the String to coerce it to a
       * Number made it a lot faster.
       */
      const val = inputValue >> 0;

    • 21.5 Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion. Largest signed 32-bit Int is 2,147,483,647:

      2147483647 >> 0 //=> 2147483647
      2147483648 >> 0 //=> -2147483648
      2147483649 >> 0 //=> -2147483647

    • 21.6 Booleans:

      const age = 0;
       
      // bad
      const hasAge = new Boolean(age);
       
      // good
      const hasAge = Boolean(age);
       
      // best
      const hasAge = !!age;

    ⬆ back to top

    Naming Conventions

    • 22.1 Avoid single letter names. Be descriptive with your naming.

      // bad
      function q() {
          // ...stuff...
      }
       
      // good
      function query() {
          // ..stuff..
      }

    • 22.2 Use camelCase when naming objects, functions, and instances. eslint: camelcase jscs: requireCamelCaseOrUpperCaseIdentifiers

      // bad
      const OBJEcttsssss = {};
      const this_is_my_object = {};
      function c() {}
       
      // good
      const thisIsMyObject = {};
      function thisIsMyFunction() {}

    • 22.3 Use PascalCase only when naming constructors or classes. eslint: new-cap jscs: requireCapitalizedConstructors

      // bad
      function user(options) {
          this.name = options.name;
      }
       
      const bad = new user({
          name: 'nope',
      });
       
      // good
      class User {
        constructor(options) {
            this.name = options.name;
        }
      }
       
      const good = new User({
          name: 'yup',
      });

    • 22.4 Do not use trailing or leading underscores. eslint: no-underscore-dangle jscs: disallowDanglingUnderscores

      Why? JavaScript does not have the concept of privacy in terms of properties or methods. Although a leading underscore is a common convention to mean “private”, in fact, these properties are fully public, and as such, are part of your public API contract. This convention might lead developers to wrongly think that a change won't count as breaking, or that tests aren't needed. tl;dr: if you want something to be “private”, it must not be observably present.

      // bad
      this.__firstName__ = 'Panda';
      this.firstName_ = 'Panda';
      this._firstName = 'Panda';
       
      // good
      this.firstName = 'Panda';

    • 22.5 Don't save references to this. Use arrow functions or Function#bind. jscs: disallowNodeTypes

      // bad
      function foo() {
          const self = this;
          return function () {
              console.log(self);
          };
      }
       
      // bad
      function foo() {
          const that = this;
          return function () {
              console.log(that);
          };
      }
       
      // good
      function foo() {
          return () => {
              console.log(this);
          };
      }

    • 22.6 A base filename should exactly match the name of its default export.

      // file 1 contents
      class CheckBox {
          // ...
      }
      export default CheckBox;
       
      // file 2 contents
      export default function fortyTwo() { return 42; }
       
      // file 3 contents
      export default function insideDirectory() {}
       
      // in some other file
      // bad
      import CheckBox from './checkBox'; // PascalCase import/export, camelCase filename
      import FortyTwo from './FortyTwo'; // PascalCase import/filename, camelCase export
      import InsideDirectory from './InsideDirectory'; // PascalCase import/filename, camelCase export
       
      // bad
      import CheckBox from './check_box'; // PascalCase import/export, snake_case filename
      import forty_two from './forty_two'; // snake_case import/filename, camelCase export
      import inside_directory from './inside_directory'; // snake_case import, camelCase export
      import index from './inside_directory/index'; // requiring the index file explicitly
      import insideDirectory from './insideDirectory/index'; // requiring the index file explicitly
       
      // good
      import CheckBox from './CheckBox'; // PascalCase export/import/filename
      import fortyTwo from './fortyTwo'; // camelCase export/import/filename
      import insideDirectory from './insideDirectory'; // camelCase export/import/directory name/implicit "index"
      // ^ supports both insideDirectory.js and insideDirectory/index.js

    • 22.7 Use camelCase when you export-default a function. Your filename should be identical to your function's name.

      function makeStyleGuide() {
      }
       
      export default makeStyleGuide;

    • 22.8 Use PascalCase when you export a constructor / class / singleton / function library / bare object.

      const AirbnbStyleGuide = {
          es6: {
          }
      };
       
      export default AirbnbStyleGuide;

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    Accessors

    • 23.1 Accessor functions for properties are not required.

    • 23.2 Do not use JavaScript getters/setters as they cause unexpected side effects and are harder to test, maintain, and reason about. Instead, if you do make accessor functions, use getVal() and setVal('hello').

      // bad
      class Dragon {
          get age() {
              // ...
          }
       
          set age(value) {
              // ...
          }
      }
       
      // good
      class Dragon {
          getAge() {
              // ...
          }
       
          setAge(value) {
              // ...
          }
      }

    • 23.3 If the property/method is a boolean, use isVal() or hasVal().

      // bad
      if (!dragon.age()) {
          return false;
      }
       
      // good
      if (!dragon.hasAge()) {
          return false;
      }

    • 23.4 It's okay to create get() and set() functions, but be consistent.

      class Jedi {
          constructor(options = {}) {
              const lightsaber = options.lightsaber || 'blue';
              this.set('lightsaber', lightsaber);
          }
       
          set(key, val) {
              this[key] = val;
          }
       
          get(key) {
              return this[key];
          }
      }

    ⬆ back to top

    Events

    • 24.1 When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:

      // bad
      $(this).trigger('listingUpdated', listing.id);
       
      ...
       
      $(this).on('listingUpdated', (e, listingId) => {
          // do something with listingId
      });

      prefer:

      // good
      $(this).trigger('listingUpdated', { listingId: listing.id });
       
      ...
       
      $(this).on('listingUpdated', (e, data) => {
          // do something with data.listingId
      });

    ⬆ back to top

    jQuery

    • 25.1 Prefix jQuery object variables with a $. jscs: requireDollarBeforejQueryAssignment

      // bad
      const sidebar = $('.sidebar');
       
      // good
      const $sidebar = $('.sidebar');
       
      // good
      const $sidebarBtn = $('.sidebar-btn');

    • 25.2 Cache jQuery lookups.

      // bad
      function setSidebar() {
          $('.sidebar').hide();
       
          // ...stuff...
       
          $('.sidebar').css({
              'background-color': 'pink'
          });
      }
       
      // good
      function setSidebar() {
          const $sidebar = $('.sidebar');
          $sidebar.hide();
       
          // ...stuff...
       
          $sidebar.css({
              'background-color': 'pink'
          });
      }

    • 25.3 For DOM queries use Cascading $('.sidebar ul') or parent > child $('.sidebar > ul'). jsPerf

    • 25.4 Use find with scoped jQuery object queries.

      // bad
      $('ul', '.sidebar').hide();
       
      // bad
      $('.sidebar').find('ul').hide();
       
      // good
      $('.sidebar ul').hide();
       
      // good
      $('.sidebar > ul').hide();
       
      // good
      $sidebar.find('ul').hide();

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    ECMAScript 5 Compatibility

    ⬆ back to top

    ECMAScript 6 Styles

    • 27.1 This is a collection of links to the various ES6 features.
    1. Arrow Functions
    2. Classes
    3. Object Shorthand
    4. Object Concise
    5. Object Computed Properties
    6. Template Strings
    7. Destructuring
    8. Default Parameters
    9. Rest
    10. Array Spreads
    11. Let and Const
    12. Iterators and Generators
    13. Modules

    ⬆ back to top

    Testing

    • 28.1 Yup.

      function foo() {
          return true;
      }

    • 28.2 No, but seriously:
    • Whichever testing framework you use, you should be writing tests!
    • Strive to write many small pure functions, and minimize where mutations occur.
    • Be cautious about stubs and mocks - they can make your tests more brittle.
    • We primarily use mocha at Airbnb. tape is also used occasionally for small, separate modules.
    • 100% test coverage is a good goal to strive for, even if it's not always practical to reach it.
    • Whenever you fix a bug, write a regression test. A bug fixed without a regression test is almost certainly going to break again in the future.

    ⬆ back to top

    Performance

    ⬆ back to top

    Resources

    Learning ES6

    Read This

    Tools

    Other Style Guides

    Other Styles

    Further Reading

    Books

    Blogs

    Podcasts

    ⬆ back to top

    License

    (The MIT License)

    Copyright (c) 2014-2016 Airbnb

    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

    ⬆ back to top

    Amendments

    We encourage you to fork this guide and change the rules to fit your team's style guide. Below, you may list some amendments to the style guide. This allows you to periodically update your style guide without having to deal with merge conflicts.

    };

    Install

    npm i smartprix-js-conventions

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    2

    Version

    1.0.0

    License

    MIT

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    • smartprix