sizmek2htmlflash

1.5.0 • Public • Published

Sizmek2htmlflash

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Npm module that execute Grunt task to implement Sizmek clicktag code into HTML banner made with Flash CC 2015

Getting Started

Install component globally

npm i -g sizmek2htmlflash

Execute command

sizmek2htmlflash -v

Requeriments

NodeJS

For update npm

sudo npm install npm -g

Documentation:

Usage

Develop banners on separate forlders:

banners/
	300x250/
	250x250/
	728x90/
	etc..

Publish the flash banner on html5 format. The export files must be like this:

banners/
	300x250/
		300x250.fla
		300x250.html
		300x250.js
		300x250.jpg
		images/
			300x250_atlas_.json
			300x250_atlas_.png

Run the grunt task run, with the param of the folder and file name of the banner:

sizmek2htmlflash run 300x250

If the folder and file name are different, must pass two parameters:

sizmek2htmlflash run folderName flaFileName

This task will crreate a banner_300x250 folder with the banners files. And create a banner_300x250.zip file for upload to Sizmek platform:

banners/
	300x250/
		300x250.fla
		300x250.html
		300x250.js
		300x250.jpg
		images/
			300x250_atlas_.json
			300x250_atlas_.png
		banner_300x250/
			300x250.html
			300x250.js
			300x250.png
			300x250.png
			lib/
				EBLoader.js
				easeljs.js
				movieclip.js
				preloadjs.js
				tweenjs.js
		banner_300x250.zip

CreateJS libreries

Adobe Flash CC use CreateJS javascript lib for animations. This script assumes that versions of the libreries are 0.8.1 and 0.6.1

<script src="http://code.createjs.com/easeljs-0.8.1.min.js"></script>
<script src="http://code.createjs.com/tweenjs-0.6.1.min.js"></script>
<script src="http://code.createjs.com/movieclip-0.8.1.min.js"></script>
<script src="http://code.createjs.com/preloadjs-0.6.1.min.js"></script>

If different versions are used you will edit the file Gruntfile.js for update it:

var easeljs = '0.8.1';
var tweenjs = '0.6.1';
var movieclip = '0.8.1';
var preloadjs = '0.6.1';

Tasks processed

  • Download Sizmek and CreateJS libraries:

URLS

http://ds.serving-sys.com/BurstingScript/EBLoader.js
http://code.createjs.com/easeljs-0.8.1.min.js
http://code.createjs.com/tweenjs-0.6.1.min.js
http://code.createjs.com/movieclip-0.8.1.min.js
http://code.createjs.com/preloadjs-0.6.1.min.js

PATH

lib/
	EBLoader.js
	easeljs.js
	movieclip.js
	preloadjs.js
	tweenjs.js
  • And script tag for libs:

<script src="lib/EBLoader.js"></script>

  • And css inline:

<style>html, body {margin:0,padding:0}</style>

  • Remove the JSON file to load and put it inline:

Before:

loader.loadFile({src:"images/300x250_atlas_.json", type:"spritesheet", id:"300x250_atlas_"}, true);

After:

ss["300x250_atlas_"] = new createjs.SpriteSheet({"images": ["300x250.png"], "frames": [[182,177,80,204],[0,354,50,50],[182,0,180,175],[0,0,180,175],[0,177,180,175]]});
  • Add Sizmek javascript actions:

Code:

function checkInit() {
	if (!EB.isInitialized()) {
		EB.addEventListener(EBG.EventName.EB_INITIALIZED, wait);
	} else {
		onInit();
	}
}
function onInit() {
	init();
}
function wait() {
	checkInit();
}
function handleBannerClick(){
	EB.clickthrough();
}
  • Change the onload action:

<body onload="checkInit()" style="background-color:#D4D4D4">

  • Add the onclick function for Sizmek clicktag:

onclick="handleBannerClick()"

  • Move the image files to root folder.

  • Optimize the image files.

File from Flash:

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>300x250</title>

<script src="http://code.createjs.com/easeljs-0.8.1.min.js"></script>
<script src="http://code.createjs.com/tweenjs-0.6.1.min.js"></script>
<script src="http://code.createjs.com/movieclip-0.8.1.min.js"></script>
<script src="http://code.createjs.com/preloadjs-0.6.1.min.js"></script>
<script src="300x250.js"></script>

<script>
var canvas, stage, exportRoot;

function init() {
	canvas = document.getElementById("canvas");
	images = images||{};
	ss = ss||{};

	var loader = new createjs.LoadQueue(false);
	loader.addEventListener("fileload", handleFileLoad);
	loader.addEventListener("complete", handleComplete);
loader.loadFile({src:"images/300x250_atlas_.json", type:"spritesheet", id:"300x250_atlas_"}, true);
	loader.loadManifest(lib.properties.manifest);
}

function handleFileLoad(evt) {
	if (evt.item.type == "image") { images[evt.item.id] = evt.result; }
}

function handleComplete(evt) {
	var queue = evt.target;
	ss["300x250_atlas_"] = queue.getResult("300x250_atlas_");
	exportRoot = new lib._300x250();

	stage = new createjs.Stage(canvas);
	stage.addChild(exportRoot);
	stage.update();

	createjs.Ticker.setFPS(lib.properties.fps);
	createjs.Ticker.addEventListener("tick", stage);
}
</script>
</head>

<body onload="init();" style="background-color:#D4D4D4">
	<canvas id="canvas" width="550" height="400" style="background-color:#FFFFFF"></canvas>
</body>
</html>

File created:

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>300x250</title>

<style>html,body{margin:0;padding:0}</style>

<script src="lib/EBLoader.js"></script>
<script src="lib/easeljs.js"></script>
<script src="lib/tweenjs.js"></script>
<script src="lib/movieclip.js"></script>
<script src="lib/preloadjs.js"></script>
<script src="300x250.js"></script>

<style>html, body {margin:0,padding:0}</style>

<script>
var canvas, stage, exportRoot;

function init() {
	canvas = document.getElementById("canvas");
	images = images||{};
	ss = ss||{};
	ss["300x250_atlas_"] = new createjs.SpriteSheet({"images": ["300x250.png"], "frames": [[182,177,80,204],[0,354,50,50],[182,0,180,175],[0,0,180,175],[0,177,180,175]]});
	exportRoot = new lib._300x250();

	stage = new createjs.Stage(canvas);
	stage.addChild(exportRoot);
	stage.update();

	createjs.Ticker.setFPS(lib.properties.fps);
	createjs.Ticker.addEventListener("tick", stage);
}
function checkInit() {
	if (!EB.isInitialized()) {
		EB.addEventListener(EBG.EventName.EB_INITIALIZED, wait);
	} else {
		onInit();
	}
}
function onInit() {
	init();
}
function wait() {
	checkInit();
}
function handleBannerClick(){
	EB.clickthrough();
}
</script>
</head>

<body onload="checkInit()" style="background-color:#D4D4D4">
	<canvas id="canvas" width="550" height="400" style="background-color:#FFFFFF" onclick="handleBannerClick()"></canvas>
</body>
</html>

Banner with video

Banner polite HTML5 with a video frame

Useage

Add a video and poster file on root folder

banners/
300x600/
    ...
    video.jpg
    video.mp4

Execute command with "video" optión

sizmek2htmlflash run 300x600 --video='0,330'

This will place the video on top 0px and left 330px absolut position.

File created:

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>300x600</title>

<script>EBModulesToLoad = ["Video", "EBCMD"];</script>
<script src="lib/EBLoader.js"></script>
<script src="lib/easeljs.js"></script>
<script src="lib/tweenjs.js"></script>
<script src="lib/movieclip.js"></script>
<script src="lib/preloadjs.js"></script>
<script src="300x600.js"></script>

<style>
	html,body{position: relative;margin:0;padding:0;}
	#banner {position: relative; display:inline-block;}
	.video-container {position: absolute; top: 330px; left:0px;}
</style>

<script>
var canvas, stage, exportRoot;

function init() {
	canvas = document.getElementById("canvas");
	images = images||{};
	ss = ss||{};
	ss["300x600_atlas_"] = new createjs.SpriteSheet({"images": ["300x600.png"], "frames": [[0,0,300,600],[0,640,134,35],[141,602,102,36],[136,640,118,36],[0,677,40,36],[245,602,96,36],[0,602,139,36]]});
	exportRoot = new lib._300x600();

	stage = new createjs.Stage(canvas);
	stage.addChild(exportRoot);
	stage.update();

	createjs.Ticker.setFPS(lib.properties.fps);
	createjs.Ticker.addEventListener("tick", stage);
}
function checkInit() {
	if (!EB.isInitialized()) {
		EB.addEventListener(EBG.EventName.EB_INITIALIZED, wait);
	} else {
		onInit();
	}
}
function onInit() {
	initVideo();
	init();
}
function wait() {
	checkInit();
}
function handleBannerClick(){
	EB.clickthrough();
}

var adDiv;
var videoContainer;
var video;
var sdkVideoPlayer;
var sdkVideoPlayButton;
var isIOS = (/iPhone|iPad|iPod/i).test(navigator.userAgent);

function initVideo() {
	adDiv = document.getElementById("ad");
	videoContainer = document.getElementById("video-container");
	video = document.getElementById("video");
	sdkVideoPlayer = document.getElementById("sdk-video-player");
	sdkVideoPlayButton = document.getElementById("sdk-video-play-button");
	var sdkData = EB.getSDKData();
	var useSDKVideoPlayer = false;
	var sdkPlayerVideoFormat = "mp4";
	if (sdkData !== null) {
		if (sdkData.SDKType === "MRAID" && sdkData.version > 1) {
			document.body.classList.add("sdk");
			EB.setExpandProperties({
				useCustomClose: true
			});
			var sourceTags = video.getElementsByTagName("source");
			var videoSource = "";
			for (var i = 0; i < sourceTags.length; i++) {
				if (sourceTags[i].getAttribute("type")) {
					if (sourceTags[i].getAttribute("type").toLowerCase() === "video/" + sdkPlayerVideoFormat) {
						videoSource = sourceTags[i].getAttribute("src");
					}
				}
			}
			videoContainer.removeChild(video);
			video = null;
			sdkVideoPlayButton.addEventListener("click", function() {
				if (videoSource !== "") {
					EB.playVideoOnNativePlayer(videoSource);
				}
			});
			useSDKVideoPlayer = true;
		}
	}
	if (!useSDKVideoPlayer) {
		videoContainer.removeChild(sdkVideoPlayer);
		var videoTrackingModule = new EBG.VideoModule(video);
	}
	videoContainer.style.visibility = "visible";
	if (isIOS) {
		centerWebkitVideoControls();
	}
}

function centerWebkitVideoControls() {
	document.body.classList.add("ios-center-video-controls");
}
</script>
</head>

<body onload="checkInit()" style="background-color:#D4D4D4">
	<div id="banner">
		<canvas id="canvas" width="300" height="600" style="background-color:#FFFFFF" onclick="handleBannerClick()"></canvas>
		<div id="video-container" class="video-container centered">
			<video id="video" controls loop autoplay muted poster="video.jpg">
				<source src="video.mp4" type="video/mp4">
			</video>
			<div id="sdk-video-player" class="sdk-video-player">
				<div id="sdk-video-play-button" class="sdk-video-player-button centered"></div>
			</div>
		</div>
	</div>
</body>
</html>

Contributing and issues

Contributors are welcome, please fork and send pull requests! If you have any ideas on how to make this project better then please submit an issue or send me an email.

License

©2015 Zguillez.io

Original code licensed under MIT Open Source projects used within this project retain their original licenses.

Changelog

v1.5.0 (January 12, 2016)

  • Update documentation

v1.4.0 (November 30, 2015)

  • Add banner with video (Polite HTML)

v1.3.0 (November 18, 2015)

  • Make global shell command

v1.2.0 (November 6, 2015)

  • Sizmek lib EBLoader on relative path
  • CreateJS libs on relative paths

v1.1.6 (October 22, 2015)

  • Folder implementation
  • PNG optimize
  • Create zip file
  • Fixed isuses

v1.1.0 (October 21, 2015)

  • Initial implementation

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Install

npm i sizmek2htmlflash

Weekly Downloads

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Version

1.5.0

License

MIT

Last publish

Collaborators

  • zguillez