The library is pretty fast (10M queries / sec). But its still way slower than using a shader. For example, if you try and update an entire screen's worth of pixels, it'll be slow.
The code is based on Stefan Gustavson's implementation. Do whatever you want with it, etc.
How to make noise:
// Either import it via npm or <script src=noise.js></script>. This library works either way.const noise =noisefor var x = 0; x < canvaswidth; x++for var y = 0; y < canvasheight; y++// All noise functions return values in the range of -1 to 1.// noise.simplex2 and noise.perlin2 for 2d noisevar value = noise// ... or noise.simplex3 and noise.perlin3:var value = noiseimagexyr = Math * 256 // Or whatever. Open demo.html to see it used with canvas.
The library exposes an object called
noise with the following properties:
- simplex2(x, y): 2D Simplex noise function
- simplex3(x, y, z): 3D Simplex noise function
- perlin2(x, y): 2D Perlin noise function
- perlin3(x, y, z): 3D Perlin noise function
- seed(val): Seed the noise functions. Only 65536 different seeds are supported. Use a float between 0 and 1 or an integer from 1 to 65536.