rough

3.0.1 • Public • Published

Rough 🌴

A well-tested, boilerplate for developing new internet projects.

Pablo Picasso, 1969 — Homme et femme- bustes

Features

Rough at its core is a gulp workflow based on these three tasks:

  • serve starts a server, everything will compile and live-reload on changes
  • build moves everything to /dist — compiled, minified and optimized
  • serve:dist starts a server to test your build

Below the hood the following tasks are used. You can always call them directly, although it shouldn't be necessary.

  • templates with Handlebars (and handlebars-layouts)
  • styles with Sass (and libsass, autoprefixer & sourcemaps)
  • scripts with Browserify and next-gen JavaScript with Babel
  • icons with Grunticon for SVG icons
  • images optimizes images and generates SVG icons with icons
  • critical is used by build to inline critical-path CSS

See http://rough.surge.sh for a demo.

Getting started

You can either download or clone the project:

git clone https://github.com/oskarrough/rough.git

If you clone it, remember to remove the .git history (unless you're looking to contribute, of course).

cd rough
rm -rf .git
git init

Finally install the dependencies:

npm install; bower install

That's it. Check the features listed above or dive directly into the gulpfile.babel.js to see what tasks are available.

Structure

  • bower_components
  • app/images
  • app/images/icons
  • app/scripts (own scripts go here)
  • app/scripts/vendor (third party scripts that are not available through a package manager (e.g. npm/bower) go here)
  • app/styles

Extras

It also contains a few, optional features:

  • Custom select styles
  • Grids using Susy for the math
  • Lazy loading and responsive images using lazysizes and picturefill
  • Robust fluid grids combining Masonry and imagesLoaded
  • Modernizr (use the link in the top of the file to customize it)

And base styles to cover many edge-cases.

  • Normalize and base
  • Component based styles structure
  • Useful mixins/utilities for calculating rem/em etc.

Styles

We use the Sass preprocessor written in .scss - all tabs, no spaces. All selectors and properties should be on their own lines.

Styles are divided into:

  • Base
  • Layout
  • Utilities
  • Components

Base styles can not contain any classes. This is the default elements and configuration as colors, layout measures etc.

Layout is your main site layout and grid systems.

Utilities are helpers to build your project. Could be for alignment, spacing or clearfixing etc.

Components are the parts that make up your project. They are based on the 'base', build with 'utilities' and placed into 'layout'. Components can also contain layout. Most components are unique to a project.

Naming convention

We closely follow SUIT's naming convention.

Icons

We are using grunticon-cli to handle icons and svg sprites. There's a gulp icons task that compiles all .svg (and png) images from app/images/icons to .tmp/styles/icons/ that contains all icons as inline images, referenced with a CSS class. It automatically runs when you gulp serve or gulp build.

For example, to use a example-icon.svg icon, you could add an element <i class="icon icon-example-icon"></i>.

Grunticon includes a grunticon.loader.js which is referenced in the head of your index.html. It will load the appropriate sprite method depending on your browser. Don't worry, it works.

The app/styles/base/_icons.scss file contains a few base styles to make styling icons easier.

Trouble in paradise?

Here's the nuclear method:

rm -rf bower_components node_modules; npm cache clean; bower cache clean; npm install; bower i

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npm i rough

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Version

3.0.1

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  • oskarrough