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    This is a fork of mike-marcacci/node-redlock that transforms its API to use native promise.

    This is a node.js implementation of the redlock algorithm for distributed redis locks. It provides strong guarantees in both single-redis and multi-redis environments, and provides fault tolerance through use of multiple independent redis instances or clusters.

    High-Availability Recommendations

    • Use at least 3 independent servers or clusters
    • Use an odd number of independent redis servers for most installations
    • Use an odd number of independent redis clusters for massive installations
    • When possible, distribute redis nodes across different physical machines

    Using Cluster/Sentinel

    It is completely possible to use a single redis cluster or sentinal configuration by passing one preconfigured client to redlock. While you do gain high availability and vastly increased throughput under this scheme, the failure modes are a bit different, and it becomes theoretically possible that a lock is acquired twice:

    Assume you are using eventually-consistent redis replication, and you acquire a lock for a resource. Immediately after acquiring your lock, the redis master for that shard crashes. Redis does its thing and fails over to the slave which hasn't yet synced your lock. If another process attempts to acquire a lock for the same resource, it will succeed!

    This is why redlock allows you to specify multiple independent nodes/clusters: by requiring consensus between them, we can safely take out or fail-over a minority of nodes without invalidating active locks.

    To learn more about the the algorithm, check out the redis distlock page.

    How do I check if something is locked?

    Redlock cannot tell you with certainty if a resource is currently locked. For example, if you are on the smaller side of a network partition you will fail to acquire a lock, but you don't know if the lock exists on the other side; all you know is that you can't guarantee exclusivity on yours.

    That said, for many tasks it's sufficient to attempt a lock with retryCount=0, and treat a failure as the resource being "locked" or (more correctly) "unavailable",

    With retryCount=-1 there will be unlimited retries until the lock is aquired.


    npm install --save redlock


    Redlock can use node redis, ioredis or any other compatible redis library to keep its client connections.

    A redlock object is instantiated with an array of at least one redis client and an optional options object. Properties of the Redlock object should NOT be changed after it is firstused, as doing so could have unintended consequences for live locks.

    var client1 = require('redis').createClient(6379, '');
    var client2 = require('redis').createClient(6379, '');
    var client3 = require('redis').createClient(6379, '');
    var Redlock = require('redlock');
    var redlock = new Redlock(
        // you should have one client for each independent redis node
        // or cluster
        [client1, client2, client3],
            // the expected clock drift; for more details
            // see
            driftFactor: 0.01, // time in ms
            // the max number of times Redlock will attempt
            // to lock a resource before erroring
            retryCount:  10,
            // the time in ms between attempts
            retryDelay:  200, // time in ms
            // the max time in ms randomly added to retries
            // to improve performance under high contention
            // see
            retryJitter:  200 // time in ms

    Error Handling

    Because redlock is designed for high availability, it does not care if a minority of redis instances/clusters fail at an operation. If you want to write logs or take another action when a redis client fails, you can listen for the clientError event:

    // ...
    redlock.on('clientError', function(err) {
        console.error('A redis error has occurred:', err);
    // ...


    Locking & Unlocking

    // the string identifier for the resource you want to lock
    var resource = 'locks:account:322456';
    // the maximum amount of time you want the resource locked,
    // keeping in mind that you can extend the lock up until
    // the point when it expires
    var ttl = 1000;
    redlock.lock(resource, ttl).then(function(lock) {
        // something here...
        // unlock your resource when you are done
        return lock.unlock()
        .catch(function(err) {
            // we weren't able to reach redis; your lock will eventually
            // expire, but you probably want to log this error

    Locking and Extending

    redlock.lock('locks:account:322456', 1000).then(function(lock) {
        // something here...
        // if you need more time, you can continue to extend
        // the lock as long as you never let it expire
        // this will extend the lock so that it expires
        // approximitely 1s from when `extend` is called
        return lock.extend(1000).then(function(lock){
            // something here...
            // unlock your resource when you are done
            return lock.unlock()
            .catch(function(err) {
                // we weren't able to reach redis; your lock will eventually
                // expire, but you probably want to log this error

    API Docs

    Redlock.prototype.lock(resource, ttl) => Promise<Lock>

    • resource (string) resource to be locked
    • ttl (number) time in ms until the lock expires

    Redlock.prototype.unlock(lock) => Promise

    • lock (Lock) lock to be released

    Redlock.prototype.extend(lock, ttl) => Promise<Lock>

    • lock (Lock) lock to be extended
    • ttl (number) time in ms to extend the lock's expiration

    Redlock.prototype.quit() => Promise<*[]>

    Lock.prototype.unlock() => Promise

    Lock.prototype.extend(ttl) => Promise<Lock>

    • ttl (number) time from now in ms to set as the lock's new expiration


    npm i redlock-async

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