react-monostore

0.0.39 • Public • Published

react-monostore

React bindings for monostore

Features

monostore redux
Provider element
Action Dispatcher
Action Creator
Reducer
Middleware
connect() HOC
Async Action
Async State
Computed State
Lazy State
State dependency
Free Action Dispatching
Multiple Stores
State Mutation Helpers
Action Dispatching Tracking

Table of contents

  1. Getting started
  2. Using monostore with React
  3. Playground
  4. Performance Tests

Getting started

Unlike other state managers, monostore does not store whole app state in a single store, instead monostore splits your app state into multiple states. You can mutate state via an action. Take a look at the Counter example below

import { createState, createAction } from "monostore";
 
// create single state with default value 1
const CounterState = createState(1);
 
// the value prop contains current value of state
console.log(CounterState.value); // 1
 
// create action to mutate CounterState, the action retrieves state accessor list
// you can add multiple dependency states as you want
// createAction([State1, State2, ...], (stateAccessor1, stateAccessor2, ...) => {})
const Increase = createAction([CounterState], counter =>
  // using counter() to get current value of CounterState 
  // using counter(newValue) to update CounterState 
  counter(counter() + 1)
);
 
// just invoke Increase like normal function
Increase();
 
console.log(CounterState.value); // 2

You can pass arguments to action easily like normal function

import { createState, createAction } from "monostore";
 
const CounterState = createState(1);
 
// extra arguments follow input state accessor list
const Increase = createAction([CounterState], (counter, step = 1) =>
  counter(counter() + step)
);
 
Increase(2);
console.log(CounterState.value); // 3
 
Increase();
console.log(CounterState.value); // 4

monostore supports async function by default

import { createState, createAction } from "monostore";
 
const CounterState = createState(1);
 
const Increase = createAction(
  [CounterState],
  counter =>
    new Promise(resolve =>
      setTimeout(() => {
        counter(counter() + 1);
        resolve();
      }, 3000)
    )
);
 
// a promise returned and we should wait until action executed
Increase(2).then(() => {
  console.log(CounterState.value); // 2
});

Remember that an action returns exactly what you returned inside action body, it can be anything, primitive values, objects, promises

If you feel it difficult to mutate state by using builtin getter and setter, monostore provided some useful helpers for you

import { createState, createAction } from "monostore";
 
const NumberState = createState(1);
const DateState = createState(new Date("2019-01-01"));
const StringState = createState("Hello {name}");
const BooleanState = createState(true);
const ArrayState = createState([1, 2, 3]);
const ObjectState = createState({ text: "Todo" });
 
const Update = createAction(
  [NumberState, DateState, StringState, BooleanState, ArrayState, ObjectState],
  (number, date, string, boolean, array, object) => {
    number.add(10); // 11
    number.add(-5); // 6
    number(100); // 100
    date.add(1, "month"); // 2019-02-01
    date.add(29, "day"); // 2019-03-01
    string.replace("{name}", "World"); // Hello World
    boolean.toggle(); // false
    array.push(4, 5, 6); // [1, 2, 3, 4, 5, 6]
    array.shift(); // [2, 3, 4, 5, 6]
    // chaining calls
    array.unshift(-1, 1).pop(); // [-1, 1, 2, 3, 4, 5]
    object.set("done", false); // { text: "Todo", done: false }
    object.prop('newProp').def(100); // { text: "Todo", done: false, newProp: 100 }
  }
);
 
Update();

Using monostore with React

Let take a look sample of React Todo App

import { createState, createAction } from "monostore";
import { useStates } from "react-monostore";
import React from "react";
import { render } from "react-dom";
 
const NameState = createState("");
const UpdateName = createAction([NameState], (name, value) => name(value));
 
const App = () => {
  const [name] = useStates(NameState);
 
  function handleChange(e) {
    UpdateName(e.target.value);
  }
 
  return (
    <div>
      <input type="text" value={name} onChange={handleChange} />
      <p>Hello {name}</p>
    </div>
  );
};
 
render(<App />, document.getElementById("root"));

Using useStates to extract state value from specified state. You can pass multiple states to useStates then receive array of state value We can reduce many code lines for above example, a shorter version can be

import { createState } from "monostore";
import { useStates } from "react-monostore";
import React from "react";
import { render } from "react-dom";
 
const NameState = createState("");
 
const App = () => {
  const [name] = useStates(NameState);
 
  function handleChange(e) {
    NameState(e.target.value);
  }
 
  return (
    <div>
      <input type="text" value={name} onChange={handleChange} />
      <p>Hello {name}</p>
    </div>
  );
};
 
render(<App />, document.getElementById("root"));

You can update state directly by invoking state as function and passing new value.

Is that pretty short ? Even we can reduce more

import { createState } from "monostore";
import { useStates } from "react-monostore";
import React from "react";
import { render } from "react-dom";
 
const NameState = createState("");
 
const App = () => {
  const [name] = useStates(NameState);
 
  return (
    <div>
      <input type="text" value={name} onChange={NameState} />
      <p>Hello {name}</p>
    </div>
  );
};
 
render(<App />, document.getElementById("root"));

State is smart enough to process synthetic event without any effort.

Performance Tests

  1. Monostore https://codesandbox.io/s/react-monostore-perf-todo-n5wz7
  2. Overmind https://codesandbox.io/s/react-overmind-perf-todo-c53qw

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Install

npm i react-monostore

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Version

0.0.39

License

ISC

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  • linq2js