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random-positions

1.0.0 • Public • Published

Creative tools for Javascript and P5js library

Ongoing development of various creative tools made primarily for P5js and HTML canvas.

  • Perlin circle
  • Random distribution
  • Sub-random distribution
  • Displaced grid
  • Fast Poisson Disc Sampling
  • Non-overlapping circles

Usage

All tools are made as classes with state and can be initialised as objects with individualised settings. Settings to objects can be passed upon initialisation or anytime after using objects .setState() function.

Import relevant classes

import PerlinCircle from "./modules/perlin_circle.js";
import FastPoissonDiskSample from "./modules/fast_poisson_disc_sample.js";
import DisplacedGrid from "./modules/displaced_grid.js";
import SubRandomDistribution from "./modules/sub_random_distribution.js";
import NonOverlappingCircles from "./modules/non_overlapping_circles.js"

Initialise object parameters with constructor

const perlinCircle = new PerlinCircle({
  size: random(10,20),
  roundness: 100,
  smoothnessA: random(100),
  position: {x: random(width), y: random(height)}
})

Initialise or modify object parameters with setState() method

perlinCircle.setState({
  size: random(10,20),
  roundness: 100,
  smoothnessA: random(100),
  position: {x: random(width), y: random(height)}
})

get parameters with getState() method

let size = perlinCircle.getState('size')

Perlin Circle

A circle like object modified by Perlin noise.

Example output and code below

Perlin Circle

const perlinCircle = new PerlinCircle({
  size: 500,          // size of circle
  roundness: 100,     // roundness value from 100 round to 0 flat
  smoothnessA: 60,    // smoothness on form value from 100 (smooth) to 0 rough
  smoothnessB: 30,    // smoothness on details value from 100 (smooth) to 0 rough
  position: {x:width/2, y:height/2},
  quality: 500,       // number of vertices to create circle
})
perlinCircle.move();
perlinCircle.draw();  
// perlinCircle.drawSeamless() method to draw circle on edge and continue on opposite side.

Random distribution

Basic random distribution for comparison with other solutions.

Example output and code below

Random distribution

const positionsArray = []
for(let i=0; i<2000; i++){
  positionsArray.push({x: random(width), y: random(height)})
}

Sub-random distribution

Splits area in cells and populates each cell with randomly distributed positions. Number of cells are determined by columns and rows in object. As number of cells are increased, randomness non-uniformity effect gets reduced.

Example output and code below

Sub-random distribution

const subRandom = new SubRandom({
  areaWidth: 2200,
  areaHeight: 1308,
  columns: 40,
  rows: 30,
  quantityOfPositionsInCell: 1,
});
subRandom.positionsArray; // export x and y positions in array

Displaced grid

Generates grid of positions and by adjusting displacementIntensity creates appearance of random distribution. Value 0 creates grid with where each point is placed in middle of each cell, 100 adds displacement up to edge of the cell, values above 100 displaces points below their cell.

Example output and code below

Displaced grid

const displacedGrid = new DisplacedGrid({
  areaWidth: 2200,
  areaHeight: 1308,
  columns: 33,
  rows: 20,
  displacementIntensity: 130
});
displacedGrid.positionsArray; // export x and y positions in array

Fast Poisson Disk Sample

Fast poisson-disc sampling produces points that are tightly-packed, but no closer to each other than a specified minimum distance, resulting in a more natural pattern. This algorithm is fast and creates very uniform result, thought disadvantage is that it works best with circles/forms that are similar size, and as size variation increases algorithm produces less than satisfactory results.

Example output and code below

Fast Poisson Disk Sample

const poissonDisk = new FastPoissonDiskSample({
  areaWidth: 2200,
  areaHeight: 1308,
  minimumDistance: 50,
  numberOfSamples: 30
})
poissonDisk.positionsArray; // export x and y positions in array

Non-overlapping circles

Produces randomly placed circle area that other circles are forbiden to overlap. Circles get randomly placed until maximum defined quantity is reached or no more area is left to place new circle(reaching maximum failed attempts). This algorithm with quadtree support is relatively fast and fully accounts for various circle sizes. Thought with similar sizes will be less uniform that Fast Poisson Disk Sample.

Example output and code below

NonOverlappingCircles

const nonOverlapping = new NonOverlappingCircles({
  areaWidth: 2200,
  areaHeight: 1308,
  quantityOfPositions: 1000,
  minimumSize: 5,
  maximumSize: 10,
  minimumMargin: 10,
  maximumMargin: 15,
});
nonOverlapping.positionsArray; // export x and y positions in array

Contributing

  1. Fork it!
  2. Create your feature branch: git checkout -b my-new-feature
  3. Commit your changes: git commit -am 'Add some feature'
  4. Push to the branch: git push origin my-new-feature
  5. Submit a pull request :D

License

MIT license

Dependencies

This app is using P5.js library

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npm i random-positions

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1.0.0

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  • mikvan