punch-bench
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4.0.1 • Public • Published

punch-bench

Benchmark web code with nuance!

punch-bench is a benchmarking utility that helps you answer questions like:

  • Which implementation is absolutely faster?
  • Which implementation is consistently faster?
  • Which implementation blocks fewer render frames?
  • Which implementation blocks fewer event loop ticks?
  • What's the worst case performance?

Additionally, punch-bench will generate code so you can run your benchmark in whatever environment you'd like, with zero dependencies! Supports TypeScript too (and of course also plain JS)!

Check the sample output. It even has graphs!

But what do those graphs mean?

Rationale

Benchmarking is hard, especially on the Web. The tradeoffs are usually not as simple as "what is fastest". What does "fastest" mean? If a function took 100ms of blocking time, and another took 200ms of non-blocking time, which one was "fastest"?

The answer is that is depends on what you need. And punch-bench is here to help!.

This library was initially even simpler, referencing the phrase "punch it!" for pressing down on the acelerator pedal in a car (or warp engines...). Now it's a bit more complex but better than ever.

Quick Start

First, you need a benchmark definition. This is the code that defines the benchmark. For example:

// canvas.ts

const canvas = document.createElement('canvas');
canvas.width = 600;
canvas.height = 600;

punch(function canvasToDataURL(done) {
  canvas.toDataURL('text/jpeg', 0.3);
  done();
});

punch(function canvasToBlob(done) {
  canvas.toBlob(blob => {
    const reader = new FileReader();
    reader.addEventListener('load', () => {
      reader.result;
      done();
    }, false);
    reader.readAsDataURL(blob);
  }, 'image/jpeg', 0.3);
});

Quick Start (CLI/Generate)

punch-bench can generate code from your benchmark definition to be executed elsewhere:

npx punch-bench ./canvas.ts
... a lot of code ...

This will output a rollup-ed version of your code (your benchmark will be near the bottom, and should be quite readable, unmangled). Either pipe it to a file, or your clipboard:

# to a file...
npx punch-bench ./canvas.ts > canvas-benchmark.js
# to your clipboard...
npx punch-bench ./canvas.ts | pbcopy

Now you can paste the code into a browser console, and after a few seconds you'll see the results! For more details, see the example analysis

# ...or right back into node to immediately test!
npx punch-bench ./canvas.ts | node

Quick Start (Library)

punch-bench can also be used as a library (TypeScript or JS), such as within nodejs or a browser bundler like webpack. Using the same example above:

import { PunchBench } from 'punch-bench';

const { punch, configure, go } = new PunchBench();

const canvas = document.createElement('canvas');
canvas.width = 600;
canvas.height = 600;

punch(function canvasToDataURL(done) {
  canvas.toDataURL('text/jpeg', 0.3);
  done();
});

punch(function canvasToBlob(done) {
  canvas.toBlob(blob => {
    const reader = new FileReader();
    reader.addEventListener('load', () => {
      reader.result;
      done();
    }, false);
    reader.readAsDataURL(blob);
  }, 'image/jpeg', 0.3);
});

configure({ count: 100 })

// Don't forget to start the benchmark!
go();

The main difference is that you can import either the premade PunchBench instance, or create your own like the above code does. go also returns a Promise so it can be awaited.

High Precision Timers

Due to security issues, browsers reduced the timing precision exposed to JS code (often rounded to 1ms). For more information, see https://developer.mozilla.org/en-US/docs/Web/API/Performance/now#reduced_time_precision. If you're getting suspciously "even" numbers (lots of zeros) this is probably an issue.

Usage (Generate/CLI)

npx punch-bench [path/to/benchmark.(js|ts)]

Outputs a rollup-compiled bundled of your benchmark and punch-bench. It also prepends your code with punch, go, and configure variables from a PunchBench instance, and if you do not call go(), will also append go().

Usage (Library)

import { PunchBench } from "punch-bench";

// Each of these are optional, in addition to the object itself!
const options = {
  count: 1000,              // number of iterations per test
  plotWidth: 80,            // how wide to plot each graph, in characters
  plotHeight: 20,           // how tall to plot each graph, in lines

  // This will be oe of the following if in a browser or node, respectively.
  // You can pass your own if the environment is more exotic (or does not
  // have one of these APIs), e.g. `() => Date.now()`. It only needs to
  // provide _relative_ time, not epoch time.
  nowFn:
    window.performance.now  // browser
    | () =>                 // node
      (process.hrtime()[0] * 1e9 +
        process.hrtime()[1]) /
      1000; 
}

const b = new PunchBench()

b.punch(function nameOfBenchmark(done) {
  // The function name is used to label the benchmark results!
  
  // Must call done to signal the benchmark is done!
  done()
});

b.configure() // any of the options above

b.go(function optionalCallback(results) => {
  // see PunchBenchResult in src/index.ts
})

// It's also a promise!

;(async function something() {
  const results = await go();
  // do something with these!

  // pass a callback to prevent default dumping to console
  const results2 = await go(() => {});
}());

License

MIT

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4.0.1

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