Wake your PS4 over LAN (and a few other tricks) with help from the Playstation App.
- A PS4, of course
- The PS4 Second Screen App, installed on your phone or tablet of choice
- A computer
- All of the above on the same LAN
You can either install it globally with
npm i ps4-waker -g (>= Node 6)
or execute it directly in a >= Node 7 environment with
and run for example:
npx ps4-waker --help
to get the following usage information:
ps4-waker - Wake your PS4 (and more!) with help from the Playstation App Usage: ps4-waker [options] Wake PS4 device(s) ps4-waker [options] check Check a device's status ps4-waker [options] osk-submit [text] Submit the OSK, optionally providing the text ps4-waker [options] remote <key-name...> Send remote key-press event(s) ps4-waker [options] search Search for devices ps4-waker [options] standby Request the device enter standby/rest mode ps4-waker [options] start <titleId> Start a specified title id ps4-waker --help | -h | -? Shows this help message. ps4-waker --version | -v Show package version. Options: --bind | -b <ip> Bind to a specific network adapter IP, if you have multiple --bind-port | -p <port> Bind on a specific port, if you need to route specifically --credentials | -c <file> Specify credentials file --device | -d <ip> Specify IP address of a specific PS4 --failfast Don't request credentials if none --skip-login Don't automatically login --pin <pin-code> Manual pin-code registration --pass <passcode> Provide passcode for login, if needed --timeout | -t <time> Stop searching after <time> milliseconds; the default timeout, if unspecified, is 10 seconds Device selection: For any command, there are four possible conditions based on the flags you've specified: 1. Neither -t nor -d: Will act on the first device found; this is for households with a single device on the network 2. Just -t: Will act on every device found within <time> millseconds 3. Just -d: Will search for at most 10 seconds (the default timeout) for and only act on the provided device, quitting if found 4. Both -t and -d: Will search for at most <time> seconds for and only act on the provided device, qutting early if found. Checking device status: The "check" command provides output similar to "search," but only for the first matching device found (see above). In addition, it will exit with code '0' only if the device is awake; if it is in standby, it will exit with code '1', and in any other situation it will exit with code '2'. This command is intended to simplify initial state detection for home automation users. Key names: Button names are case insensitive, and can be one of: up, down, left, right, enter, back, option, ps You cannot send the actual x, square, etc. buttons. A string of key presses may be provided, separated by spaces, and they will be sent sequentially. In addition, a key name may be followed by a colon and a duration in milliseconds to hold that key, eg: ps4-waker remote ps:1000
For most cases, simply run the executable with no arguments. On first run, you will be asked to connect to the "PS4-Waker" Playstation, and to turn on your PS4 and go to the "add devices" screen to get a pin code, and enter that. After that, future executions should just work.
Note that for the initial registration we have to be able to bind to port 987,
since the PS4 seems to be hard-coded to attempt to connect on that port. On most
systems, this port is privileged, which means we need super-user permission to
bind to it. If run on a system with
sudo, we will attempt to use that to
restart and prompt for permissions, and will then relinquish those elevated
setuid immediately after binding to the port, so that the
credentials file is not created as root (and to minimize any potential risk
involved with holding root privileges). If you don't want this behavior, you can
For finer control, especially in a home-automation context, you may want to use
Device API. The
Device API is a high-level abstraction on top of the old
Waker and Detector APIs (which are still around, of course, if you need them).
You use it like this:
const Device = ;var ps4 = ;ps4;
Most methods on the
Device object return a Promise and can be used with async/await.
Device will automatically attempt to maintain an active connection to your device
until you explicitly
close() it or call
turnOff(). This will let you issue
subsequent commands like
.sendKeys() without seeing the annoying
"A companion app has connected/disconnected" messages all the time.
The API alone cannot register with your device automatically, but it has the same defaults for credentials file location as the CLI, so you can do the initial registration on the CLI and expect the API to work (provided you pass the same configuration).
For more information, including how to specify specific devices on multi-device networks, see the documentation comments in device.js.
How it works
In order to get the credentials,
ps4-waker pretends to be another PS4 on your
local network, responding to the right broadcasts with the appropriate messages,
and simulating the connection handshake that the app makes with a real PS4.
With those in hand,
ps4-waker connects to the real PS4 and communicates
with the same TCP protocol the app uses to authenticate itself as a connected
Device---it will show up as "PS4 Waker" in your device management.
Once registered as a connected Device, it can simply send the correct "wake" packet with the initially-fetched credentials.
This has been tested on a MacBook Pro running the OSX Yosemite. Using the new TCP connection, we don't need to do any wacky MAC spoofing, so any machine should work. Pull requests are welcome, however, if extra twiddling is needed for smooth operation on Windows or Linux.
The TCP connection API is exposed via
require('ps4-waker').Socket, and the
PS4 detection as
require('ps4-waker').Detector. As noted above, though,
for most cases you probably should prefer the
Device API via
See the sources in the lib directory for more information on these modules.
to Darryl Sokoloski for his work
with the basic wake packet structures, etc. Unlike his implementation, however,
it is not necessary to own a Vita or to look at any packets with
I take no responsibility for your usage of this code, whatsoever. By using this code, directly or indirectly, you agree that I shall not be held responsible in any way for anything that may happen to you or any of your devices, etc. as a result, directly or indirectly, of your use of this project, in any way whatsoever, etc. etc.