primus-locky

Primus locky is a primus plugin for locky, it provides a room based locking.

primus-locky

Primus locky is a primus extension for locky, it provides a room based locking.

This plugin requires primus-emitter, primus-rooms.

npm install primus-locky
var http = require('http');
var Locky = require('locky');
var Primus = require('primus');
var PrimusLocky = require('primus-locky');
 
var server = http.createServer();
var primus = new Primus(server, {
  locky: {
    client: new Locky(),
    unserializeSpark: getUserIdFromSpark
  }
});
 
primus.use('locky', PrimusLocky);

Since primus-locky doesn't depends directly from locky, you must inject a locky client in the options.

new Primus(server, {
  locky: {
    client: new Locky()
  }
})

With the room based locking, the user must be determined from the spark, if your client are logged you can retrieve it from them.

new Primus(server, {
  locky: {
    unserializeSpark: function unserializeSpark(sparkcb) {
      // Decode user id from headers. 
      // This function should be implemented by you. 
      var user = getUserFromHeaders(spark.headers);
      cb(null, user);
    }
  }
});

Define the time between each heartbeat, by default locky.ttl - 1000. This time should be less than the locky TTL, else the lock will be losed between each tick.

new Primus(server, {
  locky: {
    heartbeatInterval: 2000
  }
});

Define if the lock will be take automatically by the first user or the last user in the room. Default to true.

new Primus(server, {
  locky: {
    autoLock: false
  }
});

You can find how to join a room in primus-room plugin. To join a locky room, the only thing to do is to prefix it with locky:.

// Join the room of the resource "article:13". 
spark.join('locky:article:13');

This method can be used to target a locky room. It's the same API as primus.room().

primus.lockyRoom('myresource').send('hello');

The room based locking principle is very simple, it can be resume in four rules:

  • When a user joins a room:
    • if the room is empty, he takes the lock.
    • if the room is not empty, nothing.
  • When a user leaves a room:
    • if he was alone in the room, nothing.
    • if there is other persons in the room, a random user takes the lock.

MIT