Postpone is a polyfill for delaying the downloading of media associated with an element when the element is not visible. This polyfill is modelled after the W3C's draft specification for resource priorities.
Install with component(1):
$ component install lsvx/postpone
Install with bower
$ bower install postpone
To postpone an element, simply specify a
postpone attribute on it and move the url for the resource you would like to load to a data attribute.
Postpone is written using a UMD pattern so it can be used in CJS-style environments, with AMD loaders, or as a browser global. To start using postpone, import the
postpone module and create a new instance; this instance will automatically start watching your document.
// If you are using postpone as a CJS module, require it like so:var Postpone = ;var postpone = ; // Creates a new instance and starts watching the document.
Note: If you are using postpone in a large project or as a dependency for a library you would like to distribute publicly, then it is advisable to import it as a module rather than use it as a global variable to avoid polluting the global namespace.
By default, postpone will load an element's resource when that element scrolls into the viewport, however, you may want postpone to start loading your resources a bit before they scroll into view to ensure that they are available by the time they are on screen. Postpone lets you do this easily by passing a parameter to the constructor. If you feed postpone a number, postpone will assume you are using
vh units, however you can also feed it a string with explicit units, such as
"30vh". Currently, only
px units are supported.
var postpone = 50 ; // Postpone will set the threshold to 50vh, or half a viewport.
Optionally, you can manually change the threshold at any point in your code by calling the
var postpone = // Threshold defaults to 0vh... // Do something with our code.postpone // Change the threshold to 200px.
Note: it is good practice to chain the
postpone() method after changing the threshold to make sure postpone reexamines the postponed elements in the document and check if any of them should be loaded.
The postpone polyfill works with audio, embed, iframe, img, image, object, picture, use, video, and tref elements. Note: although the specification for
picture is still evolving, postpone has basic support for it and is fully compatible with the pictureTime polyfill.
Postpone works by modyfing the
xlink:href attributes of elements and their descendant
source elements when they become visible.
In order to load an external resource when it scrolls into view, postpone needs to know the container with respect to which your postponed element is scrolling. In most cases this container is the document, however in some cases, such as single-page apps, the main content scrolls inside of container element with a style property like
overflow-y: scroll;. In these cases, you should add
data-scroll-element="<selector>" as an attribute to elements you would like to postpone, where
<selector> is any CSS selector that uniquely identifies the container element. If no scroll element is specified, then postpone assumes that the element scrolls inside of the document.
Stop all of postpone's functionality. This means postpone will stop watching the document for changes and will unbind any scroll events associated with postponed elements.
If you have paused postpone's watcher and unbound its scroll events using
.stop(), you can start it all back up with
Check if your
element is somewhere in the browser's viewport, where
scrollElement are DOM nodes. If
scrollElement is not specified, postpone assumes that
element scrolls with respect to the document.
Check if your
element is visually hidden, where
element is a DOM node. This method checks if
element or any parent element is hidden with the CSS style
Stop postponing the download of your
element by manually telling postpone to load it.
Set postpone's threshold, the distance away from an edge of the viewport at which an element should be considered to be at the edge and thus loaded.
setThreshold() accepts one optional argument and can be called at any point. The argument can be a string representing a distance in either
px units, a number, in which case the threshold will be interpretted as having
vh units, or empty, effectively setting the threshold to 0.