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Return a fresh PNG buffer given a set of PNG chunks. Useful in combination with png-chunks-encode to easily modify or add to the data of a PNG file.

By adding your own tEXt or zEXt chunks you have a useful alternative to LSB steganography for making "magical" images with "secret" data available for your applications: the data is hardly hidden this way, but you can store as much as you like. If you really wanted to, you could probably get away with sneaking a 300MB 3D model in there without too much trouble ūüĎĽ



buffer = encode(chunks)

Takes an array of chunks, each with a name and data:

  { name: 'IHDR', data: Uint8Array([...]) },
  { name: 'IDAT', data: Uint8Array([...]) },
  { name: 'IDAT', data: Uint8Array([...]) },
  { name: 'IDAT', data: Uint8Array([...]) },
  { name: 'IDAT', data: Uint8Array([...]) },
  { name: 'IEND', data: Uint8Array([]) }

And returns a Uint8Array containing the raw PNG buffer.

See Also


MIT, see for details.