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    playlyfe-node-sdkpublic

    Playlyfe Node SDK

    Playlyfe API implementation in NodeJS. This module integrates seamlessly with the passport-playlyfe module for authentication support.

    Visit the complete API reference

    To learn more about how you can build applications on Playlyfe visit the official developer documentation

    Install

    To get started simply run

    npm install playlyfe-node-sdk

    Synopsis

    express = require('express');
    Playlyfe = require('playlyfe-node-sdk')
     
    // Put in your application details here. 
    var config = {
      type: 'code', // The type of OAuth2.0 flow we wish use 
      client_id: 'YOUR CLIENT ID',
      client_secret: 'YOUR CLIENT SECRET',
      redirect_uri: 'https://localhost:8080/auth/redirect'
    };
     
    client = new Playlyfe(config);
     
    app = express();
    app.use(express.cookieParser());
    app.use(express.session({ secret: 'TOP_SECRET' }));
    app.use(express.static(__dirname+"/public"));
    app.use(app.router);
    app.use(express.logger());
    app.use(express.errorHandler());
     
    var auth = function (req, res, next) {
      if (req.session.logged_in) {
        return next();
      } else {
        return res.redirect(client.getAuthorizationURI());
      }
    };
     
    // start playlyfe oauth authorization code flow 
    app.get('/auth', auth, function (req, res) {
      return res.redirect('/home');
    });
     
    // get access token and save it 
    app.get('/auth/redirect', function (req, res) {
      if (req.query.code !== null) {
        client.getToken(req.query.code, function(err, token) {
          if (err) return res.json(500, err);
          req.session.auth = token;
          req.session.logged_in = true;
          res.redirect('/api/player');
        });
      } else {
        res.redirect('/api/player');
      }
    });
     
    // Proxy requests to playlyfe server. 
    // We keep the access token away from cheaters by using the authorization code flow. 
    app.all('/api/*', auth, function(req, res) {
      res.header("Cache-Control", "no-cache, no-store, must-revalidate");
      res.header("Pragma", "no-cache");
      res.header("Expires", 0);
      client.api(
        '/' + req.params[0],
        req.route.method.toUpperCase(),
        { qs: req.query, body: req.body },
        req.session.auth.token.access_token,
        function(err, response, body) {
          for (header in response.headers) {
            res.header(header, response.headers[header]);
          }
          res.end(body);
        }
      );
    });
     
    app.get('/logout', auth, function (req, res) {
      req.session.logged_in = false;
      delete req.session.auth;
      res.redirect('/');
    });
     
    app.listen(8080);

    Methods

    constructor (options)

    The options object contains the configuration options for your playlyfe application. These values can be found in the clients menu in the game builder on the Playlyfe Platform.

    {
      type: 'OAUTH_2.0_FLOW_TYPE' // Must be either code or client
      clientID: 'YOUR_CLIENT_ID',
      clientSecret: 'YOUR_CLIENT_SECRET',
      redirectURI: 'REDIRECT_URI' // Only required
    }
    

    The redirect URI must match exactly with any of the registered redirect endpoints or the oauth flow will fail.

    getAuthorizationURI

    Get the Authorization URI for the app.

    getToken (code, saveTokenFunction)

    Exchange the Authorization Code for Access Token.

    api (url, method, data, access_token, callback)

    Executes an API call. This method differs from the request helper in requiring the accessToken and refreshToken to be manually provided. Visit the complete API reference

    License

    Playlyfe NodeJS SDK v0.0.1
    https://dev.playlyfe.com/
    Copyright(c) 2013-2014, Playlyfe Technologies, developers@playlyfe.com
    
    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"), to deal
    in the Software without restriction, including without limitation the rights
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the Software is
    furnished to do so, subject to the following conditions:
    
    The above copyright notice and this permission notice shall be included in
    all copies or substantial portions of the Software.
    
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    THE SOFTWARE.
    

    install

    npm i playlyfe-node-sdk

    Downloadsweekly downloads

    14

    version

    0.2.3

    license

    none

    repository

    github.com

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