pilota

7.2.1 • Public • Published

Pilota: RxJS Command Bus Node.js CI

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The Pilota library provides a command dispatcher for use with RxJS streams. The bus receives and executes command objects that transform from one immutable state to another. See the "store" within the Redux framework for a similar pattern.

Example

This shows a set of commands that increment and decrement a simple integer state:

import {newCmdBus$} from 'pilota'

const state$ = new Rx.BehaviorSubject(0)
...
const bus$ = newCmdBus$(state$)
bus$.addHandler('increment', x => x + 1)
bus$.addHandler('decrement', x => x - 1)
...

// explicitly execute a command...
bus$.next('increment')

// ...or feed it directly from anther stream:
Rx.Observer.fromEvent(e, 'click').mapTo('decrement').subscribe(bus$)

Usage Steps

0. Installation

Use pilota@5.0.0 for RxJS 5, and then later releases for 6.

1. Create the state stream

Use an RxJS Subject to represent the model or state. An Rx.BehaviorSubject works well.

2. Create a Bus

const bus$ = newCmdBus$(state$)

3. Trigger Commands on the Bus

Trigger the execution of a command using a command objects. This is any Javascript object with a name property, but it can-- and will often-- have other properties:

bus$.next({ name: 'add', value: 1, other_data: 'abcdef', ... })

The name of the command should be a String. You are free to use constants if that floats your boat.

If there are no other properties, a simple string may be used, and the command object will be created automatically:

bus$.next('increment')

4. Register a Command Handler

The command bus provides a method to map specific command names to given handler function:

bus$.addHandler(name, handlerFn)

A command handler itself is a simple function with this signature:

fn(previous-state, cmdObject) # => new-state

The command handler function receives the current state (considered immutable) and returns the new state based on the effect of the command. This simple contract makes it quite easy to unit test the business logic.

Working with the Command Bus

The name appears on the command bus, it triggers the given handler function. In Redux parlance, the name of the command is called its "type", and the handler is a "reducer" function.

Wildcard

A generic '*' handler name may be added to catch unassigned commands. It still must conform to the contract of returning a new state. This presumably could be used to write your own dispatcher in a switch statement.

Non-matching Command Behavior

If there is no matching function, and no wildcard was registered, then no new state is triggered, and the command is ignored.

Reactive

The examples are push style, and therefore not "reactive". It's more common to feed the command bus in response to an existing stream, such as:

Rx.Observable
  .fromEvent(elem, 'click')
  .mapTo('increment')
  .subscribe(bus$)

Using an Object for Dispatching

Internally addHandler simply builds a hashmap of the command names to the functions that handle them. This can be DRYed by creating the command bus from a Javascript object:

const commands = {
                   increment: (x) => x + 1,
                   decrement: (x) => x - 1
                 }
const bus$     = newCmdBus$(state$, commands)

or simply:

const bus$ = newCmdBus$(state$, {
                                  increment: (x) => x + 1,
                                  decrement: (x) => x - 1
                                })

Writing Command Handlers

The bus is an observer of commands, and if a handler is available, it is called. Each command generates a new state.

Each handler receives the command object as a second parameter. Therefore, a handler for this command:

  bus$.next({ name: 'add', value: 1, other_data: 'abcdef', ... })

might look like:

  bus$.addHandler('add', function(state, cmdObj) {
    return state + cmdObj.value
  })

Using the context

This second parameter can often be ignored. In fact, it is also provided as the "context" or this of the handler. The function can access this.name to determine the name of the command. The additional attributes will be included in the context as well. For example:

 function addProperty(state) {
   return Object.assign({}, state, { this.key: this.value }
 }

No-ops

The function normally returns the next state. This function can also return undefined to indicate no state change, in which case the state will not be modified.

Sub-models

The easiest technique to provide modularity is to use separate command buses for different parts of the app. This allows separation of concerns around different parts of the model.

Given that, basic support for nested states is available with submodelCmd. This is a wrapper for a handler:

submodelCmd([property-name], [original-handler]) // => handler

To use this, create a function that only cares about a sub-model value, and does the appropriate reducing. Normal usage is:

const state = {
  foos: [...]
  likes: 0
}
...
cmdBus$.addHandler('incLikes', submodelCmd('likes', (state) => state + 1))

[Experimental] It can also be partially applied, with just the function, as in:

inc = submodelCmd((state) => state + 1)
cmdBus$.addHandler('incLikes', inc('likes')

Extending

The dispatching strategy can be overriden by passing your own dispatcher. See newDispatcher for the standard implementation. Using this technique, the command bus can be object-oriented, where each command is handled by a method of an object. Or it could be implemented using a switch statement, as is common to Redux.

TODOs

  • decide addHandler vs. on
  • addHandlers
  • asynchronous pattern

References

License

Copyright (c) 2016-2021 Andrew J. Peterson Apache 2.0 License

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