onemore-pathfinding
1.0.3 • Public • Published Navigation Mesh Path Finder
Done
- generate the geometry presentation of our game world ✓
- merge obstacles ✓
- padding(offset) obstacles ✓
- triangulation ✓
- find adjacent triangles ✓
- cache A* cost ✓
- perform A* to find path ✓
- use funnel algorithm to straighten the path ✓
TODO
- dynamic obstacle avoidence
- flocking
Bugs
- it turn out that the earcut algorithm doesn't always generate a perfect triangulation map where every pair of neighbor triangles are fully connected
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Install
npm i onemore-pathfinding
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