on-screen-controllers
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1.1.0 • Public • Published

on-screen-controllers 🎮

A lightweight TypeScript library for adding on-screen game controls to web applications. Includes customizable joystick, d-pad, buttons and slider controls.

npm version License: MIT TypeScript

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Key Features

  • 🕹️ Virtual Joystick: Responsive analog joystick with customizable appearance and sensitivity
  • 🎮 D-pad Controller: Precise 8-direction d-pad with configurable styling
  • 🔘 Interactive Buttons: Fully customizable buttons supporting SVG icons and animations
  • 📊 Retractable Slider: Smart vertical/horizontal slider with auto-return functionality
  • 🎨 Extensive Styling: Complete control over colors, dimensions, positions, and animations
  • 📱 Cross-Platform: Seamless support for both touch and mouse interactions
  • 🪶 Zero Dependencies: Lightweight implementation using pure TypeScript and DOM APIs
  • 📦 Tree-Shakeable: Import only what you need to minimize bundle size

Quick Start

You can use on-screen-controllers in your project by including the library from a CDN or installing it via NPM.

Using CDN

Just include the following script tag in your HTML file to load the library from a CDN:

<!-- jsDelivr -->
<script src="https://cdn.jsdelivr.net/npm/on-screen-controllers@latest/dist/OnScreenControllers.min.js"></script>

<!-- unpkg -->
<script src="https://unpkg.com/on-screen-controllers@latest/dist/OnScreenControllers.min.js"></script>

You can now use the library in your JavaScript or TypeScript code:

const joystick = new OnScreenControllers.JoystickController({
	uid: "joystick1",
	container: document.querySelector("body"),
	top: "20%",
	left: "75%",
	radius: 100,
	color: "gray",
	thumbColor: "#333",
	rotation: 0,
	onInputCallback: (x, y) => {
		console.log(`Joystick 1 Moved: x=${x}, y=${y}`);
	},
	onReleaseCallback: () => {
		console.log("Joystick 1 Released");
	},
	verboseLogging: true,
});

Using NPM

Install the package using your preferred package manager:

# npm
npm install on-screen-controllers

# pnpm
pnpm add on-screen-controllers

# yarn
yarn add on-screen-controllers

Joystick Controller

JoyStickController is a virtual joystick that can be used to control the movement of an object in a 2D space. The controller can be customized with different colors, sizes, and sensitivity levels. The onInputCallback function is called whenever the joystick is moved, providing the x and y coordinates of the thumbstick within the range of -1 to 1.

import { JoystickController } from "on-screen-controllers";

const joystick = new JoystickController({
	uid: "joystick1",
	container: document.querySelector("body"),
	top: "20%",
	left: "75%",
	radius: 100,
	color: "gray",
	thumbColor: "#333",
	rotation: 0,
	onInputCallback: (x, y) => {
		console.log(`Joystick 1 Moved: x=${x}, y=${y}`);
	},
	onReleaseCallback: () => {
		console.log("Joystick 1 Released");
	},
	verboseLogging: true,
});

D-pad Controller

DpadController is a directional pad that can be used to control the movement of an object in 9 directions (up, down, left, right, up-left, up-right, down-left, down-right, center). The controller can be customized with different colors, sizes, and callback functions. The onPressCallback function is called whenever a direction is pressed.

import { DpadController } from "on-screen-controllers";

const dpad = new DpadController({
	uid: "dpad1",
	container: document.querySelector("body"),
	top: "20%",
	left: "25%",
	colorBase: "#000000",
	colorsPressed: "#FFFFFF",
	radius: 100,
	onPressCallback: (direction) => {
		console.log(`D-Pad Pressed: ${direction}`);
	},
	onReleaseCallback: (_) => {
		console.log("D-Pad Released");
	},
	verboseLogging: false,
	rotation: -90,
});

Button Controller

ButtonController is a simple button that can be used to trigger an action when pressed. The controller can be customized with different colors, sizes, and an optional icon. The onPressCallback function is called whenever the button is pressed.

import { ButtonController } from "on-screen-controllers";

const button = new ButtonController({
	uid: "button_y",
	container: document.querySelector("body"),
	top: "75%",
	left: "88%",
	width: "4rem",
	height: "4rem",
	radius: 100,
	color: "#ecdb33",
	onPressCallback: () => {
		console.log(`Button Y Pressed`);
	},
	onReleaseCallback: () => {
		console.log(`Button Y Released`);
	},
	verboseLogging: false,
});

Retractable Slider

RetractableSlider is a vertical or horizontal slider that can be used to outpu a value when moved. The controller can be customized with different colors, sizes, and callback functions. The onSlideCallback function is called whenever the slider is moved, providing the current value between 0 and 100.

import { RetractableSlider } from "on-screen-controllers";

const slider = new RetrackableSlider({
	uid: "slider1",
	container: document.querySelector("body"),
	top: "8%",
	left: "50%",
	width: "60%",
	height: "9%",
	borderColor: "white",
	orientation: "horizontal",
	onSlideCallback: (value: number) => {
		console.log(`Slider 1 Slid: ${value}`);
	},
	onReleaseCallback: () => {
		console.log("Slider 1 Released");
	},
});

Todo

Planned Features and Improvements:

  • [ ] 🔄 Add rotation support to button controller
  • [ ] 📚 Add typedoc documentation

Browser Support

on-screen-controllers is designed to work on all modern browsers and devices. The library has been tested on the following platforms:

  • Chrome (latest) 🌐
  • Firefox (latest) 🦊
  • Safari (latest) 🧭
  • Edge (latest) 🌐
  • iOS Safari (latest) 📱
  • Chrome for Android (latest) 📱

Contributing

Contributions are welcome! Feel free to open an issue or submit a pull request.

License

on-screen-controllers is MIT licensed.

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