WebGL context minimal shim for node. Useful to make stackgl components not fail in node.
var Shader = ;var gl = ;var glslify = ;var createProcessor = ; var shader = ; var draw = ; ;
API is compatible with webgl-context. If you need real webgl, use headless-js. For practical use-case look nogl-shader-output. Heavily inspired by emscripten headlessCanvas.