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TermUI is a library for Node.js that makes it easier to create rich console interfaces.

General Usage


  • out(text) - prints text to the screen from the current cursor position
  • clear() - clears the screen
  • pos(x,y) - positions the cursor
  • home() - sends the cursor to the top left corner
  • end() - sends the cursor to the bottom right corner
  • fg(color) - sets the foreground color
  • bg(color) - sets the background color
  • hifg(color) - sets the foreground color for 256 color terminals
  • hibg(color) - sets the background color for 256 color terminals
  • enableMouse() - enables mouse event handling
  • disableMouse() - disables mouse event handling
  • eraseLine() - erases the entire line that the cursor is on
  • hideCursor() - hides the cursor
  • showCursor() - shows the cursor

The following will print "Hello, world!" at 10, 20 in the terminal in white text on a red background:

  TermUI.pos(10,20).fg(TermUI.C.w).bg(TermUI.C.w).out("Hello, world!")

As you can see, pretty much everything is chainable.

Handy Rendering Shortcuts

The C object contains definitions for common colors so that you don't have to remember the numeric values.

  • k: black
  • r: red
  • g: green
  • y: yellow
  • b: blue
  • m: magenta
  • c: cyan
  • w: white
  • x: the terminal's default color

The S object is similar: it contains the text style definitions -- normal, bold, underline, blink, and inverse.

The SYM object contains shortcuts for some handy UTF8 characters: star, check x, triUp, triDown, triLeft, triRight, fn, arrowUp, arrowDown, arrowLeft, and arrowRight.


resize is fired when the user resizes their terminal. The listener receives an object with 'w' and 'h' properties set to the new width and height of the terminal.

keypress is fired when a key is pressed. This works just like the keypress event on process.stdin

mousedown, mouseup, drag, wheel are all the mouse events that are fired. The receiver is sent an object that contains which button was pressed, which direction the wheel scrolled, the x/y location, and whether or not shift was pressed.



Buttons are simply clickable rectangular areas that can have a label on them. Here's how to use one...

    TermUI = require 'TermUI'
    button = new TermUI.Button
            x: 0
            y: 0
            w: 30
            h: 3
            label: 'I am a banana!'
            labelAnchor: 5
    button.on 'mousedown'-> = TermUI.C.y
    button.on 'mouseup'-> = TermUI.C.b