Allows the upsampling/downsampling and/or upconverting/downconverting to/from arbitrary sample rates and to/from 16 or 32 bits per sample. Tested on Linux (x64 and arm), Windows and MacOS. This module uses the "Full Api" detailed here
npm install node-libsamplerate --save
cmake and a valid toolchain to build.
For Windows, install the Visual C++ build tools and download cmake from cmake.org. Or install Visual Studio with full c++ support.
const SampleRate = require('node-libsamplerate');
const resample = new SampleRate(options);
where options is an object of the form:
let options =// Value can be from 0 to 4 or using enum. 0 is the best quality and the slowest.type: SampleRateSRC_SINC_MEDIUM_QALITY// Stereochannels: 2// Sample rate of sourcefromRate: 48000// bit depth of source. Valid values: 16 or 32fromDepth: 16// Desired sample ratetoRate: 44100// Desired bit depth. Valid values: 16 or 32toDepth: 16
Input audio data should be signed integers (e.g. S16_LE or S32_LE). Output will also be signed integers. Floating point input/output is not yet supported. Input should be from a readable stream, output should be to a writable stream: e.g.
const fs = ;let rs = fs;let ws = fs;rs;
NOTE: if reading from a WAV file, start the read at 44 bytes to avoid the wav header (
If recording from
sox or similar, use format
Altering playback speed
This is possible by modifying the converter ratio, which can be done on the fly using the
setRatio method. e.g.
resample.setRatio(0.5). Depending upon timing, this will most likely take effect at the next buffer load. If fine grained modifications to playback speed are required, then a small value for
highWaterMark on the input stream will be needed.