node-gol-hashlife

0.1.1 • Public • Published

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Use case

Hashlife is an algorithm used to evolve Conway's Game of Life simulation. If you are not familiar with this cellular automata model or other Life-algorithms, you might want to take a look at the following guidelines for using hashlife:

You should use hashlife for:

  • Patterns containing a lot of redundancy (sub-patterns that show up often).
  • Far-future evolution of the simulation.

Conversely, you shouldn't use hashlife for:

  • Highly chaotic patterns.
  • Evolving the simulation one generation at a time.
  • Memory light execution.

Installation

Install via npm: npm install node-gol-hashlife

The dist/ directory contains both a normal (gol.js) as well as a minified version of the library (gol.min.js). Import either into Node.js using require("gol") or directly include in the browser using <script src="gol.min.js"></script>

Usage

Lets take a look at a basic example. Say we wish to view the evolution of the glider pattern.

Create a universe

Universe size is important. The amount of generations we can simulate in the future depends on it. A universe's size is always a power of two, and a universe with size 2n can simulate 2n - 2 generations ahead.

Suppose we are interested in the glider's evolution two generations into the future. For that, we will need a universe of size 8x8, since 8 = 2^3 which means we can now simulate the pattern 2(3 - 1) generations ahead.

var gol = require('gol');
var sim = new gol.Simulation(3);  // creates a (2^3)x(2^3) = 8x8 universe

Set initial pattern

Now that we have an empty universe, lets populate it with the initial glider pattern:

/*
    The glider pattern looks like this:
    t = 0      t = 1      t = 2
    -----      -----      -----
    0 1 0 0    0 0 0 0    0 0 0 0
    0 0 1 0    1 0 1 0    0 0 1 0
    1 1 1 0    0 1 1 0    1 0 1 0
    0 0 0 0    0 1 0 0    0 1 1 0
*/
 
// These are the living cell coordinates of the glider at t = 0
// (origin is at the center of the universe)
var gen0 = [
    {x: -2, y: -1},
    {x: -1, y: -1},
    {x: -1, y:  1},
    {x:  0, y: -1},
    {x:  0, y:  0}
];
 
// Populate the universe with our glider
for (in gen0) {
    p = gen0[i]
    sim.set(p.x, p.y)  // Sets the cell to 'alive'
}

Simulate and inspect

Now that we have the glider in the universe, lets inspect its evolution. The simulation object allows us to view generations that are a power of two ahead in time:

// Get all living cells 2 generations into the future:
population = sim.get(1)  // 1 as in 2^1
 
/* 
    'population' now contains the following positions:
    population == [
        {x: -2, y: -1},
        {x: -1, y: -2},
        {x:  0, y: -2},
        {x:  0, y: -1},
        {x:  0, y:  0}
    ]
 */

Note that the hashlife algorithm evaluates this future state for the central quadrant of the universe. In our case we evaluated cells from (-2, -2) up to (2, 2) two generations into the future. Had we wanted to evaluate a larger neighbourhood, we'd need a larger universe.

License

This software is licensed under the MIT License. See the LICENSE file for more information.

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  • rharel