0.7.8 • Public • Published

    GLFW for Node.js

    GLFW 3 crossplatform addon with minimized dependencies.

    • IMPORTANT: as of 0.7.0 all methods start lowercase, like in WebGL. This breaks compatibility of any old code, that would call glfw.Method() instead of glfw.method(). If you want to upgrade, consider the following search pattern regexp: glfw\.\w+\(. Any modern text editor should help to easily handle this.


    npm i -s node-glfw-raub

    Note: as this is a compiled addon, compilation tools must be in place on your system. Such as MSVS13 for Windows, where ADMIN PRIVELEGED npm i -g windows-build-tools most probably helps.


    This is a rather low level interface, where most of the stuff is directly reflecting GLFW interfaces. Do not expect much. See GLFW Docs for useful info on what it does and doesn't.

    As per this lib, 3 entities are exported: GLFW itself, and Window and Document classes.

    const glfw = require('node-glfw-raub');
    const { Window, Document } = glfw;

    Here glfw is low level interface container, where all glfw* functions are accessible as glfw.*. E.g. glfwSetWindowTitle -> glfw.setWindowTitle.

    glfw.createWindow(w, h, emitter, title, display) - this function differs from GLFW Docs signature due to JS specifics. Here emitter is any object having BOUND emit() method. It will be used to transmit GLFW events.

    class Window

    Window is higher level js-wrapper around the above functions, which helps in managing window instances. It basically has all the functionality where in GLFW Docs window parameter is mentioned. E.g. glfwSetWindowTitle(window, title) -> window.title = title.

    There are few simple rules for the above transformation to become intuitive:

    • API is available if it has window parameter.
    • All props start lowercase.
    • Word "Window" is omitted.
    • Whatever could have a get/set interface is made so.


    • Window({ title, width, height, display, vsync, fullscreen, msaa })
      • string title $PWD - window title, takes current directory as default.
      • number width 800 - window initial width.
      • number height 600 - window initial height.
      • number display undefined - display id to open window on a specific display.
      • boolean vsync false - if vsync should be used.
      • boolean fullscreen false - if fullscreen should be used.
      • number msaa 2 - multisample antialiasing level.
      • boolean decorated true - if window has borders (use false for borderless fullscreen).


    • get number handle - window pointer.
    • get string version - OpenGL vendor info.
    • get number platformWindow - window HWND pointer.
    • get number platformContext - OpenGL context handle.
    • get {width, height} framebufferSize - the size of allocated framebuffer.
    • get number currentContext - what GLFW window is now current.
    • get number samples - number of msaa samples passed to the constructor.

    • get/set number width|w - window width.
    • get/set number height|h - window height.
    • get/set [width, height] wh - window width and height.
    • get/set {width, height} size - window width and height.
    • get/set string title - window title.
    • get/set {width, height, Buffer data} icon - window icon in RGBA format. Consider using this Image implementation.
    • get/set boolean shouldClose - if window is going to be closed.
    • get/set number x - window position X-coordinate on the screen.
    • get/set number y - window position Y-coordinate on the screen.
    • get/set {x, y} pos - where window is on the screen.
    • get/set {x, y} cursorPos - where mouse is relative to the window.

    • getKey(number key) - glfw.getKey(window, key).
    • getMouseButton(number button) - glfw.getMouseButton(window, button).
    • getWindowAttrib(number attrib) - glfw.getWindowAttrib(window, attrib).
    • setInputMode(number mode) - glfw.setInputMode(window, mode).
    • swapBuffers() - glfw.swapBuffers(window).
    • makeCurrent() - glfw.makeContextCurrent(window).
    • destroy() - glfw.destroyWindow(window).
    • iconify() - glfw.iconifyWindow(window).
    • restore() - glfw.restoreWindow(window).
    • hide() - glfw.hideWindow(window).
    • show() - glfw.showWindow(window).
    • on(string type, function cb) - listen for window (GLFW) events.

    GLFW events:

    • 'window_pos' - window moved
    • 'resize' - window frame resized
    • 'framebuffer_resize' - render-surface resized
    • 'drop' - drag-dropped some files on the window
    • 'quit' - window closed
    • 'refresh' - window needs to be redrawn
    • 'iconified' - window was iconified
    • 'focused' - focus gained/lost
    • 'keyup' - keyboard key up
    • 'keydown' - keyboard key down
    • 'keypress' - keyboard key pressed
    • 'mousemove' - mouse moved
    • 'mouseenter' - mouse entered/left the window
    • 'mousedown' - mouse button down
    • 'mouseup' - mouse button up
    • 'click' - mouse button clicked
    • 'mousewheel' - mouse wheel rotation

    class Document

    Document extends Window to provide an additional web-style compatibility layer. As name suggests, objects of such class will mimic the behavior and properties of your typical browser window.document. But also it is a Window, at the same time. And it is incomplete at this point: you still have to provide an Image class of your choice and WebGL context (implementation). Two static methods are designated for this:


    • get body - returns this.
    • get ratio/devicePixelRatio - device pixel ratio, most likely to be 1.
    • get/set innerWidth/clientWidth - window width.
    • get/set innerHeight/clientHeight - window height.
    • get/set onkeydown - browser-style event listening.
    • get/set onkeyup - browser-style event listening.
    • get style - mimic web-element style property.
    • get context - returns Document.webgl, set through Document.setWebgl.


    • getContext() - returns Document.webgl, set through Document.setWebgl.
    • getElementById(id) - returns this.
    • getElementsByTagName(tag) - if contains 'canvas', returns this, otherwise null.
    • createElementNS(_0, name) - returns the result of createElement(name).
    • createElement(name) - for 'canvas' returns this; for 'image' returns new Document.Image, set through Document.setImage.
    • dispatchEvent(event) - invokes emit(event.type, event).
    • addEventListener(name, callback) - adds event listener.
    • removeEventListener(name, callback) - removes event listener.
    • requestAnimationFrame(cb) - BOUND requestAnimationFrame method.


    npm i node-glfw-raub

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