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    A library to handle realtime SignalR (.NET Framework) events using angular, rxjs and the @ngrx library.

    This library is made for the SignalR client using .NET Framework. If you need target .NET Core, please check this repository :

    Get started

    Install dependencies

    Once you created your angular project, you need to install all the libraries required to create the communication between angular and a SignalR hub.

    npm install rxjs --save
    npm install @ngrx/store @ngrx/effects --save
    npm install ngrx-signalr --save

    Don't forget to add the dependency in the angular.json file so angular will automatically inject the $ and $.hubConnection function used to initialize signalr.

    npm install jquery signalr --save
    npm install @types/signalr @types/jquery --save-dev
        "projects": {
            "architect": {
                "build": {
                    "scripts": [

    Once everything is installed, you can use the reducer and the effects inside the AppModule.

        imports: [
            StoreModule.forRoot({ signalr: signalrReducer }),
            EffectsModule.forRoot([SignalREffects, AppEffects])
    export class AppModule { }
    Start with a single Hub...

    First, you will start the application by dispatching the creation of one Hub.

    // TODO : your hub definition
    const hub = {
        hubName: 'hub name',
        url: 'https://localhost/path'


    Then you will create an effect to start listening to events before starting the Hub.

    initRealtime$ = createEffect(() => 
            mergeMapHubToAction(({ hub }) => {
                // TODO : add event listeners
                const whenEvent$ = hub.on('eventName').pipe(
                    map(x => createAction(x))
                return merge(

    You can also send events at anytime.

    sendEvent$ = createEffect(() => 
            ofType(SEND_EVENT), // TODO : create a custom action
            mergeMap(({ params }) => {
                const hub = findHub(timeHub);
                if (!hub) {
                    return of(hubNotFound(timeHub));
                // TODO : send event to the hub
                return hub.send('eventName', params).pipe(
                    map(_ => sendEventFulfilled()),
                    catchError(error => of(sendEventFailed(error)))
    ...or use multiple Hubs

    Now, start with multiple hubs at a time.

    // simplified hub creation
    const dispatchHubCreation = (hub) =>;
    const hub1 = {}; // define hubName and url
    const hub2 = {}; // define hubName and url
    const hub3 = {}; // define hubName and url

    You will then initialize your hubs in the same way but you need to know which one is initialized.

    const hub1 = {}; // define hubName and url
    const hub2 = {}; // define hubName and url
    initHubOne$ = createEffect(() => 
            mergeMapHubToAction(({ action, hub }) => {
                // TODO : init hub 1
    initHubTwo$ = createEffect(() => 
            mergeMapHubToAction(({ action, hub }) => {
                // TODO : init hub 2

    And then you can start your app when all hubs are connected the first time.

    appStarted$ = createEffect(() =>
            filter(areAllHubsConnected => !!areAllHubsConnected),
            map(_ => of(appStarted())) // TODO : create a custom action when hubs are connected
    Handling reconnection

    By design in .NET Framework, a SignalR client will attempt to reconnect to the server automatically until a specified threshold time is reached. Until we reached this limit (of 30 seconds by default), the hub is in reconnecting mode. After that, the hub switch to disconnected mode and no further attempt is made to reconnect.

    So, if you want to reconnect to the hub in disconnected state, you have to handle it manually by writing an effect.

    // try to reconnect every 10s (when the navigator is online)
    whenDisconnected$ = createReconnectEffect(this.actions$, 10 * 1000);

    In this example, we apply a periodic reconnection attempt every 10 seconds when the hub is disconnected and when there is a network connection.

    Of course, you can write your own Effect to you have the benefit to write your own reconnection pattern (periodic retry, exponential retry, etc..).

    API features

    SignalR Hub

    The SignalR Hub is an abstraction of the hub connection. It contains function you can use to:

    • start the connection
    • listen to events emitted
    • send a new event
    interface ISignalRHub {
        hubName: string;
        url?: string;
        options?: SignalR.ConnectionOptions;
        extendedOptions?: SignalRExtendedConnectionOptions;
        constructor(hubName: string, url?: string, useSharedConnection?: boolean);
        start$: Observable<void>;
        stop$: Observable<void>;
        state$: Observable<string>;
        error$: Observable<SignalR.ConnectionError>;
        start(options?: SignalR.ConnectionOptions, extendedOptions?: SignalRExtendedConnectionOptions): Observable<void>;
        stop(async?: boolean, notifyServer?: boolean): Observable<void>;
        on<T>(eventName: string): Observable<T>;
        send(methodName: string, ...args: any[]): Observable<any>;
        hasSubscriptions(): boolean;

    You can find an existing hub by its name and url.

    function findHub(hubName: string, url?: string): ISignalRHub | undefined;
    function findHub({ hubName, url }: {
        hubName: string;
        url?: string;
    }): ISignalRHub | undefined;

    And create a new hub.

    function createHub(hubName: string, url?: string, useSharedConnection?: boolean): ISignalRHub;

    The state contains all existing hubs that was created with their according status (unstarted, connecting, connected, disconnected, reconnecting).

    const unstarted = "unstarted";
    const connecting = "connecting";
    const connected = "connected";
    const disconnected = "disconnected";
    const reconnecting = "reconnecting";
    type SignalRHubState = 
        | typeof unstarted 
        | typeof connecting 
        | typeof connected 
        | typeof disconnected 
        | typeof reconnecting;
    type SignalRHubStatus = {
        hubName: string;
        url?: string;
        state: SignalRHubState;
    class BaseSignalRStoreState {
        hubStatuses: SignalRHubStatus[];

    createSignalRHub will initialize a new hub connection but it won't start the connection so you can create event listeners.

    const createSignalRHub = createAction(
        props<{ hubName: string, url?: string, useSharedConnection?: boolean }>()

    startSignalRHub will start the hub connection so you can send and receive events.

    const startSignalRHub = createAction(
        props<{ hubName: string, url?: string, options?: SignalR.ConnectionOptions, extendedOptions?: SignalRExtendedConnectionOptions }>()

    stopSignalRHub will stop the hub connection.

    export const stopSignalRHub = createAction(
        props<{hubName: string, url?: string, async?: boolean, notifyServer?: boolean}>()

    hubNotFound can be used when you do retrieve your SignalR hub based on its name and url.

    export const hubNotFound = createAction(
        props<{ hubName: string, url: string }>()
    // create hub automatically
    // listen to start result (success/fail)
    // listen to change connection state (connecting, connected, disconnected, reconnecting)
    // listen to hub error
    // start hub automatically
    // stop hub 
    // used to select all hub statuses in state
    const hubStatuses$ = store.pipe(
    // used to select a single hub status based on its name and url
    const hubStatus$ = store.pipe(
        select(selectHubStatus, { hubName, url })
    // used to know if all hubs are connected
    const areAllHubsConnected$ = store.pipe(
    // used to know when a hub is in a particular state
    const hasHubState$ = store.pipe(
        select(selectHasHubState, { hubName, url, state })




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