neat-rtc

1.0.12 • Public • Published

Neat-RTC

Build Status npm version

WebRTC wrapper with built-in signaling for React and Vue.

Support the project

Roadmap

These are the planned updates of the project.

  • Choose device option
  • File sharing example

Overview

1. Install the package
2. Import, configure, create an instance
3. Wire up signaling on client-side
4. Setup signaling on server-side
5. Using mediastream, datachannel

Install

npm install neat-rtc

Usage

Import

import NeatRTC from 'neat-rtc';

Configure

const config = {
  devMode: true,
  videoIdLocal: 'localVideo',
  videoIdRemote: 'remoteVideo',
  connected: connected,
  mediaStreamConnected: mediaStreamConnected,
  mediaStreamRemoved: mediaStreamRemoved,
  mediaStreamRemoteRemoved: mediaStreamRemoteRemoved,
  datachannels: [
    {
      name: 'text',
      callbacks: {
        open: datachannelOpen,
        message: datachannelMessage,
        error: datachannelError,
        close: datachannelClose
      }
    }
  ]
};

Important: you have to set up all of the callback functions above.

RTCPeerConnection configuration (optional)

Add the following properties to the above config object.

connectionConfig: set the STUN/TURN servers and other connection options, for more information check the RTCConfiguration dictionary. Default value:

{
  iceServers: [
    {
      url: 'stun:stun.l.google.com:19302'
    }
  ]
}

optionalConfig: set the optional connection configurations. Default value:

{
  optional: [
    {
      DtlsSrtpKeyAgreement: true
    },
    {
      RtpDataChannels: false
    }
  ]
}

Create an instance

rtc = new NeatRTC(config, sendSignalingMessage);

Signaling (Socket.IO rooms)

Client-side

Start signaling when two client connects to the same room, using join namespace.

join(message => {
  const { clientCount } = message;
  if (clientCount === 2) {
    rtc.connect();
  };
})

Use your Socket.IO send function, messages to signaling namespace.

sendSignalingMessage = (message) => {
  send('signaling', message);
}

Use your Socket.IO receive function, messages from signaling namespace.

signaling(message => {
  rtc.handleSignaling(message);
})

Server-side

Joining connected clients to a room, using join namespace.

const join = (room) => {
  // Count clients in room
  const clientCount = (typeof io.sockets.adapter.rooms[room] !== 'undefined') ? io.sockets.adapter.rooms[room].length : 0;
  // Check if client can join to the room
  if (clientCount < 2) {
    socket.join(room);
    socket.emit('join', { clientCount: clientCount+1 });
    console.log('Joined to room!');
  } else {
    console.log('Room is full!');
  };
}

Messaging between clients during signaling, using signaling namespace.

socket.on('signaling', message => {
  socket.to(room).emit('signaling', message);
})

Note: you need to join the clients to the same room for signaling. You can find an example to this at the ./examples/server/ folder.

Tip: alternatively you can use your custom method to send/receive signaling messages between the clients.

Using mediastream, datachannel

Start camera/mic

Basic

rtc.media('start');

Better quality (hd720, hd1080)

rtc.media('start', { resolution: 'hd720' });
rtc.media('start', { resolution: 'hd1080' });

Voice only (without video)

rtc.media('start', { voice: true });

Stop camera/stream

Local

rtc.media('stop');

Remote (stop incoming stream)

rtc.media('stopRemote');

Send message on datachannel

The message can be a string or an object.

rtc.send('text', { content: 'Datachannel message' });

Receive a message on datachannel

Every datachannel message will arrive to the callback function you set, in this case it's the datachannelMessage function.

datachannelMessage = (channel, message) => {
  console.log(channel, message);
}

Summary

Function Parameters Description
constructor objectconfig,
functionsendCb
Initialize the module.
config:
{
  booldevMode
  stringvideoIdLocal
  stringvideoIdRemote
  functionmediaStreamConnected
  functionmediaStreamRemoved
  functionmediaStreamRemoteRemoved
  objectdatachannels
}
sendCb:
Callback for message sending through socket.io. Used in the signaling process.
connect - Start a connection to the other peer.
disconnect - End the connection.
handleSignaling objectmessage Handle messaging during the signaling.
checkConnection stringchannel Check if the connection is alive.
media stringtype,
objectoptions
Control the camera/microphone.
type:
start / stop / stopRemote
options:
{
  stringresolution: hd720 / hd1080
  boolvoice
}
send stringchannel
objectmessage
Send a message on a datachannel.

Examples

Included working examples for React and Vue with a Node.js (Express, Socket.IO) server.

You have to run the client (React or Vue) and the server separately.

Start with running these in the root folder ./

npm install
npm run build

To test the connection, open two browser tabs, they will connect automatically and you can use the built-in functions to try out mediastream and datachannel.

Server

Navigate to the ./examples/server/ folder and run

npm install
npm start

React

Navigate to the ./examples/client/react/ folder and run

npm install
npm start

Module imported in: ./examples/client/react/src/App.js

Note: on linux you may need to increase the file watcher limit:

echo fs.inotify.max_user_watches=524288 | sudo tee -a /etc/sysctl.conf && sudo sysctl -p

You may also need to add a .env file with the following content:

SKIP_PREFLIGHT_CHECK=true

Vue

Navigate to the ./examples/client/vue/ folder and run

npm install
npm run serve

Module imported in: ./examples/client/vue/src/components/Home.js

License

The MIT License (MIT)
Copyright (c) 2019 Tamas Szoke

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

https://opensource.org/licenses/MIT

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npm i neat-rtc

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Version

1.0.12

License

MIT

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  • tamasszoke