3D multiplayer core functionality game engine component.
checkout the 'dev' branch for the most recent build, the codebase is considered ALPHA quality only, should be OK to use but is 'unstable' because the API will probably change without notice. If you pull updates from 'dev' branch and it breaks your code, its on you, thats your warning. Use at own risk.
You need will also need to have the Three.js library installed wherever you are hosting the server because it is not bundled with this component. See the website for more info.
####3D WebGL Multi-Player Game Engine (Node.js / Three.js / HTML5) Node.js websockets application that provides core functionality of a 3D multi-player game engine, most of the original 2D code remains, it has been re-purposed to provide the player mini-map overhead view, the client and server messaging subsystem implements client prediction and responds to client input with authoritative server update packets using socket.io (Express is included but its only doing basic routing to serve the 'public/' folder files at the moment) and all of the 3D scene rendering in the browser is provided by Three.js, all connected clients will need to be running a modern WebGL/HTML5 compatible browser (such as Chrome or Firefox)
This is not a fully functional game, it is intended to be a scalable realtime massively multi-player component to incorporate into your game project, my goal is to support up to 512k concurrent connections (at a future stage of the project). The concept will be to keep this core component as lean and efficient as possible without adding many additional features (i.e. sophisticated collision physics) but to also include a stable API so that those extra features can easily be provided by other Node.js modules.
Read the article here : http://buildnewgames.com/real-time-multiplayer/
npm installinside the cloned folder
node app.jsinside the cloned folder
npm install socket.io
npm install node-uuid
npm install express