TODO: Présentation du module
** In your client-side js folder**
git clone https://github.com/MatthieuNICOLAS/mute-client.git
TODO: vérifier qu'on a besoin d'installer browserify
If you don't have already install browserify
npm install -g browserify
TODO: vérifier qu'on a besoin d'installer grunt
In your HTML file:
<script src="path/js/mute-client/build/mute-client.js"></script> <script src="path/js/ace/src-noconflict/ace.js"></script> <script src="/socket.io/socket.io.js"></script> <script> "use strict"; var coordinator = new Mute.Coordinator(); console.log(coordinator); var editor = new Mute.AceEditorAdapter('editor', coordinator); coordinator.setEditor(editor); var network = new Mute.SocketIOAdapter(coordinator); coordinator.setNetwork(network); </script>
The network architecture provided consist in an central server communicating with clients using WebSockets, using socket.io, and broadcasting the modifications made by users to the others. You can easily implement your own network architecture, as long as you respect the name of the events and the data structure used to communicate between the coordinator and the network adapter.
This module implement an adapter to allow the coordinator to communicate with the code editor Ace. As the same as previously, you can also implement your own adapter to allow user to use another text editor.
mute-client is licensed under the GNU General Public License 3.
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.
The documentation, tutorial and source code are intended as a community resource and you can basically use, copy and improve them however you want. Included works are subject to their respective licenses.