this is a reconnecting and stream resuming multilevel client wrapper.
This is a reconnecting and stream resuming multilevel client wrapper. Right now it provides a more limited api with no sublevels but it can actually be used in long running server apps.
the most important todo is createWriteStream.
var clients = require'mulitlevel-reconnected';var client = clients// ALL of these options are passed to reconnect.connect. this is probably not something i want to keep doing.// unless you pass an instance of reconnectreconnect:optional a disconnected reconnect instance or optional object of options to pass to reconnect//// options like these would be used to connect via net through reconnect.//port: // right now i have hardcoded this to use net connect. this is wrong and will be fixed.//host: // just like net. if its there will try to connect to said host.//// these options are used to configure retires and error behavior.//retries:1 default // if the server disconnected before firing the callback of a method// the method will be retried up to retires times before calling back with E_DISCONNECT//resume:1 default // if the server crashes how many times should an active stream be resumed before issuing and E_DISCONNECT error.// streaming methods such as createKeyStream createValueStream and createReadStream take advantage of this.// NOTE: if you use resume calls to createValueStream will really call createReadStream on multilevel for key tracking and emit only the values.//timeout:10000 // if a callback method takes greater than timeout ms to callback it will be called back with an E_TIMEDOUT error// if a stream waits timeout ms for the server to connect an E_TIMEDOUT error will be emitted. once it is connected it will not timeout.//;// -1 for retry/timeout/resume options will make it infinite. 0 timeout is the same as no timeout.clientcreateReadStreamon'data'console.log;
see levelup for details.