node mpd client
Connect to a music player daemon server, send commands, emit events.
You might also be interested in checking out node-groove, a generic music player backend as a node module.
Or maybe Groove Basin, a music player server which supports the MPD protocol and has many features and improvements over MPD.
Usage
var mpd = cmd = mpdcmdvar client = mpd;client;client;client;
Documentation
See also the MPD Protocol Documentation.
Functions
mpd.cmd(name, args)
Convert name/args pair into a Command.
mpd.connect(options)
Connects and returns a client.
mpd.parseKeyValueMessage(msg)
msg
: a string which contains an MPD response.
Returns an object.
client.sendCommand(command, callback)
command
can be a MpdClient.Command
or a string.
client.sendCommands(commandList, callback)
Events
error(err)
end
The connection is closed.
connect
A socket connection has been made.
ready
The mpd server is ready to accept commands.
system(systemName)
A system has updated. systemName
is one of:
database
- the song database has been modified after update.update
- a database update has started or finished. If the database was modified during the update, the database event is also emitted.stored_playlist
- a stored playlist has been modified, renamed, created or deletedplaylist
- the current playlist has been modifiedplayer
- the player has been started, stopped or seekedmixer
- the volume has been changedoutput
- an audio output has been enabled or disabledoptions
- options like repeat, random, crossfade, replay gainsticker
- the sticker database has been modified.subscription
- a client has subscribed or unsubscribed to a channelmessage
- a message was received on a channel this client is subscribed to; this event is only emitted when the queue is empty
system-*
See above event. Each system name has its own event as well.