minecraft-skin

load minecraft skins as meshes in three.js applications

minecraft-skin

load minecraft skins as meshes in three.js applications

originally written by @daniel_hede for this awesome demo, turned into a module and upgraded to r54 by @maxogden

var skin = require('minecraft-skin')
var viking = skin(THREE, 'viking.png').createPlayerObject()
viking.position.y = 50
scene.add(viking)

designed for use with browserify

license

BSD