mediaEvents
Getting it
NPM:
$ npm install mediaevents
unpkg:
<script src="https://unpkg.com/mediaevents@3.1.0/mediaevents.js"></script>
Or you can go the traditional way, grab mediaevents.js
from the repository and put it somewhere in your project with a <script>
tag!
Usage
Text:
const media = document.getElementById('audioplayer')
const text = document.getElementById('text')
// define timings and their functions
const timings = {
"0": function() {
text.innerHTML = 'New text at start'
},
"10": function() {
document.body.style.backgroundColor = 'lightblue'
text.innerHTML = 'New text and background color after 10 seconds'
}
}
// create mediaEvents instance
const ev = new mediaEvents(media, timings)
document.addEventListener('mediaEvents.ready', function(event) {
// start playback once mediaEvents is ready
ev.start()
})
Reference
new mediaEvents(audioSource, timings)
-
audioSource
: (required) Link to an audio file or<audio>
-Tag DOM Element -
timings
: (required) Object where the keys represent the time and the values are functions or function references
mediaEvents.start()
This will start playback of the specified audio and execute the events at the given time. As the audio buffer is always
loaded asynchronously you should listen to the mediaEvents.ready
event on document
and execute this function once
the event was emitted.
License
mediaEvents is licensed under the MIT license