Nomenclature Processing Machine

matrix-mab

0.3.3 • Public • Published

functions manipulating 2d matrices I use to generate random maps

function names might sometimes seem wonky because I don't want to create confusions with legitimate mathematical terms

this library is in a very early stage and the API will change without warning until version 1.0 is released

the code should hopefully conform to ES6 specs; if it does not then it's a bug

EXAMPLES

look under t/ for examples about how to use it

BUILD

npm run build npm run test (also runs build)

FUNCTIONS

pgm_to_matrix

in

• image_data: content of a ascii PGM file

out

• new 2D array

normalize_matrix

by default it will adjust the values to a scale between 0 and 16, but you can provide other normal_min and normal_max values, and you can provide a function; the default uses normalize_int below

in

• 2d array
• normal_min // default 0
• normal_max // default 16
• normalize_function // this should be a callback

out

• new 2d array

get_min_and_max_values

returns the min and the max values in the matrix as an object, such as { min: 0, max: 255 }

in

• 2d array

out

• object, ex. { min: 1, max: 33 }

normalize_array

elements are parseInt-ed before being changed; the result contains only integers

in

• 1d array
• normal_min
• normal_max

out

• 1d array

normalize_int

see formula http://mathforum.org/library/drmath/view/60433.html ; Math.floor is applied to the result of that formula

in (all integers)

• item
• actual_min_value
• actual_max_value
• normal_min
• normal_max

out

• integer

slice2d

in

• original
• start_x
• end_x
• start_y
• end_y

out

• new 2d array

random_matrix

returns a 2d array of the specified size with random numbers between 0 and 1 as values; if a callback is provided that value will be passed though it and the result used in the cell

in

• x : integer
• y : integer
• callback = (x) => x)

out

• new 2d array

resize

creates a new 2d array with extra values (as returned by the fill() callback ) and the original data starting with the specified offset;

allow_cropping permits allows the new size to be smaller than the original or the offset values to be negative so only part of the original 2d array values are preserved in the result

fill(x,y) is function expecting the coordinates of the element and returning a value to be set to each element not existing already in the original

in

• original : 2d array
• offset : object, { x: someValue, y: someOtherValue}
• new_size : object, { x: 10, y:10 }
• fill : fill(x, y)
• allow_cropping: boolean

out

• new 2d array

stretch

similar with scaling using bilinear interpolation, but simpler; values on the edges are kept on the edges; not using "scale" in the name so it will not create the wrong expectations

in

• orig : 2d array of integers
• new_width : int
• new_height : int

out

• new 2d array

in

• first: 2d array
• second: 2d array same size as first

out

• 2d array, each element sum of the elements with the same indices in the arguments

moving_average

not weighted, only doing plain average of the cells within specified distance

in

• 2d array
• distance

out

• new 2d array

sum_elements

adds all elements in the array

in

• 2d array

out

• number

replace_elements

replace elements in the matrix based on a filter function which returns a boolean

in

• matrix,
• filter = (i) => i < 0,
• transform = (i) => Math.abs(i)

out

• new 2d array with the matching elements replaced with the result of the transform function

are_equal

will throw Error if any of the parameters is not a 2d array

in

• first
• second

out

• boolean

in

• 2d array

out

• boolean

squeeze TODO

downscale 2d arrays

enlarge TODO

similar with scaling using nearest neighbor interpolation but hopefully simpler

in

• orig: 2d array of integers
• new_width
• new_height

out

• new 2d array

bundle TODO

creates a new 2D array from a bunch of smaller 2d arrays by placing them one besides the other with offsets based on a single origin point and custom spacing between them

stack TODO

creates a new 2D array of specified size from a bunch of smaller 2d arrays by placing them one on top of another at specified offsets, adding the values of the overlapping elements then using that value and the coordinates in the new array to compute new values for the final result

DEPENDENCIES

none

Development

• eslint
• tap
• webpack
• webpack-cli
• pngjs

Keywords

none

install

`npm i matrix-mab`

14

0.3.3

ISC

homepage

bitbucket.org

bitbucket