math3d-component

1.5.1 • Public • Published

math3d-component

This package is a componentized version of the fantastic math3d-react website. This means you can include your very own self-hosted instance of math3d.org with minimal setup on your end.

Setup with Create React App (recommended)

If you are using create-react-app, all you need to do is include the following script imports in your base ./public/index.html file:

  <!-- JQuery -->
  <script src="https://code.jquery.com/jquery-2.2.0.min.js"></script>
  <!-- MathQuill -->
  <script src="/mathquill.min.js"></script>
  <link rel="stylesheet" href="/mathquill.css">
  <!-- MathBox -->
  <script src="/mathbox-bundle.min.js"></script>
  <link rel="stylesheet" href="/mathbox.css">

These imports should be placed in the <head></head> section of index.html so that they are loaded before the component is.

Required Scripts

You will need to include the appropriate files to import in your public folder as well. An example has been provided in the app directory in the component's repository.

  • mathbox-bundle.min.js
  • mathbox.css
  • mathquill.min.js
  • mathquill.css

Optionally, you may include your own jquery installation in your public folder as well.

Setting up without CRA

The component was tested under the environment described in the CRA setup section. As such, it is possible that you'll run into some weird issues if you choose to try another setup!

Dependencies

MathQuill depends on JQuery 1.5.2+. Be sure to import that is imported BEFORE MathQuill.

Required Variables

The math3d-component code relies on the following variables being present:

Variable Name Type Source Description
mathBox constructor mathbox-bundle.min.js mathBox is a function exported by the MathBox bundle that constructs a MathBox object. Importing this via HTML script tag makes the function available globally. See the MathBox documentation for more information.
window.MathQuill object mathquill.min.js The MathQuill object is attached to the window when importing the MathQuill bundle via HTML. See the MathQuill documentation for more information on importing.

Using the component

Basic example

import React from 'react'
import Math3D from 'math3d-component'
import myGraphs from './myGraphs.json'

export default const App = (props) => {
  /**
   * You may store your dehydrated graphs however you like. If you have an existing database 
   * for your website, that's a great option! In this case, I have a file called myGraphs.json
   * in the same directory as this component file.
   * */
  const graphID = 'z6rPenvx'
  const dehydratedScene = myGraphs[graphID] // a JSON object containing the Math3D scene data

  return <Math3D dehydrated={dehydratedScene} style={{ width: '80%' }} />
}

Development mode with custom save function

import React from 'react'
import Math3D from 'math3d-component'
import myGraphs from './myGraphs.json'

/** POSTs to an API endpoint that saves the graph to a file */
const saveGraph = (dehydrated) => {
    fetch('dev/save', {
    method: 'POST',
    headers: {
      'Content-Type': 'application/json'
    },
    body: JSON.stringify({ dehydrated })
  } )
  .then((res) => {
    if (res.ok) {
      console.log('successfully saved graph!')
    }
  } )
}

export default const App = (props) => {
  // Will render a Math3D component with a save button visible. 
  return <Math3D dev={true} save={saveGraph} />
}

Component Props

All props are optional, but if you want to show anything other than the default scene then you will more than likely want to customize the component behavior with these settings:

Name Type Default Description Implementation
dehydrated object null The dehydrated scene object. The component will render the scene if it is valid (it will be if it is generated by the component). Get the object by fetching it from your database or a local file and pass it here!
drawer boolean false Whether or not to open the Math3D drawer. This appears on the left side and contains options to view and edit existing math objects or create new ones. true if you want the reader to see the scene setup (i.e. functions you graphed) when the page loads, false for a cleaner display
style object {width: '100%', height: '100%'} The style properties for the Math3D component. The component will take up the full height and width of its parent container by default. Feel free to adjust that behavior in the parent or in the style props.
dev boolean false Whether or not to enable developer/editing mode This should always be set to false in production mode. Enabling dev mode reveals the drawer by default and also renders a "Save Graph" button that does not appear if dev mode is false. See the Saving Scenes section below for more info.
save function (dehydrated) => {} The function that is called when the "Save Graph" button is clicked. See Saving Scenes. The component will dehydrate and pass the latest graph state as a parameter to the function.

Saving Scenes

The only way to save scenes is in development mode (i.e. dev prop is set to true). This means you (yes, you!) must physically click the Save Graph button in the top right corner of the component once you are done setting up your scene.

Clicking on the button will do 2 things:

  1. Call whatever function you passed as a prop, and give it the latest version of the component state in its dehydrated JSON form for you to store somewhere.
    • The dehydrated parameter that is passed to this function is what you'll want to store somewhere.
    • To use the component again, you'll want to reference whereever you save this object (see this example repository for ideas on how to do that!)
  2. Render another button for you to copy the dehydrated state to your keyboard. If you do not want to implement an automatic saving function, you may use this button and manually save the dehydrated scene somewhere yourself.

WARNING: The component will not automatically save your work! Be extremely careful not to do anything that might trigger a hot-reload (i.e. saving/editing a javascript file, etc.) or reloading the page manually while you are editing a graph. You will lose your progress. Instead, save frequently and be careful!

About the dehydrated object

Every dehydrated object will come with a unique metadata.id property (8-character random string) that is generated fresh for each new instance of the component, or each time you save without providing a dehydrated prop.

This can be useful for creating unique keys for each of your graphs in your database, etc. If you provide a dehydrated object to the component, it will not touch the id property, even if you make changes to the graph!

Example

/* dehydrated object */
{
  metadata: {
    id: 'z6rPenvx',
    // rest of metadata
  }
  // rest of dehydrated
}

Recommended Workflow

  1. Create a new, blank webpage. Add an instance of the Math3D component to the page. Set the dev prop to true, and set up your save function.
  2. Start the dev server.
  3. Save the scene immediately! Take note of the unique ID in the display underneath the save button.
  4. Return to your page code and update it to provide the <Math3D/> component with the dehydrated prop by pointing it to wherever you saved your graph. This may be in a local JSON file or on a remote database-- just be sure to provide it with the correct object.
  5. Finish editing your graph. Each time you make a major change, press that save button! This will call your save function and update your records in case you close the tab or reload by accident.

Why is there so much setup?

The original project, math3d-react, was intended to be a standalone website running in its own environment, so using these window-level imports made sense then. The only way to package it all into a reusable component without significantly changing the implementation of each package is to include the same global variables where they are necessary. It's probably possible to work some webpack magic to handle these imports on the component side (I tried), but the easy solution is to just import them on the client side.

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