lol-esports-api-module

0.9.1 • Public • Published

lol-esports-api-module

A wrapper module for League of Legends' eSports API. In the documentation below there will be references to the official methods used for each method.

All methods can be either used with a callback method or as a promise

Download

lol-esports-api-module is installable via:

  • GitHub git clone https://github.com/Pupix/lol-esports-api-module.git
  • npm: npm install lol-esports-api-module

Quick example

var API = require('lol-esports-api-module'),
    api = new API();

Using callbacks

    api.getTeamById(684, function (err, data) {
        console.log(data);
    });
    =>  {
            "name": "SK Telecom T1",
            "bio": "SKT T1 was once considered...",
            "roster": {
                "players0": {
                    "playerId": "692",
                    "name": "Faker",
                    "role": "Mid Lane",
                    "isStarter": 1
                },
                ...
            },
            "logoUrl": "http://riot-web-cdn.s3-us-west-1.amazonaws.com/lolesports/s3fs-public/skt.png",
            "profileUrl": "http://euw.lolesports.com/node/684",
            "teamPhotoUrl": "http://euw.lolesports.com/",
            "acronym": "SKT"
        }

Using promises

    api.getTeamById(684).then(function (data) {
        console.log(data);
    });
    =>  {
            "name": "SK Telecom T1",
            "bio": "SKT T1 was once considered ...",
            "roster": {
                "players0": {
                    "playerId": "692",
                    "name": "Faker",
                    "role": "Mid Lane",
                    "isStarter": 1
                },
                ...
            },
            "logoUrl": "http://riot-web-cdn.s3-us-west-1.amazonaws.com/lolesports/s3fs-public/skt.png",
            "profileUrl": "http://euw.lolesports.com/node/684",
            "teamPhotoUrl": "http://euw.lolesports.com/",
            "acronym": "SKT"
        }

Documentation

Whenever possible, if a configuration Object (referred as opt in the documentation) is not required the callback can be passed directly as first parameter to all methods.

Methods

Articles

Organizational

Static

Stats

Programming


### getNews(opt, callback)

Returns the latest news from lolesports.

Parameters

  1. [opt] {Object}
    • [opt.limit] {number | string} The maximum amount of news to return, if omitted, limit will default to 10, max of 50.
    • [opt.offset] {number | string} The numbers of articles to skip.
    • [opt.category] {number | string} The taxonomy identifier to filter results with. Omit to return all taxonomies.
    • [opt.language] {string} The language to limit the news articles to.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getLeagues(callback)

Returns basic information on all existing leagues from lolesports.

Parameters

  1. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getLeagueById(id, callback)

Returns basic information about a league on lolesports.

Parameters

  1. id {number | string} ID of the league that needs to be fetched.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getTournaments(callback)

Returns basic information on all existing tournaments from lolesports.

Parameters

  1. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getTournamentById(id, callback)

Returns basic information about a tournament on lolesports.

Parameters

  1. id {number | string} ID of the league that needs to be fetched.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getSchedule(opt, callback)

Returns the schedule of matches for the specified tournament.

Parameters

  1. opt {Object}
    • opt.tournamentId {number | string} ID of the tournament you want to use.
    • [opt.teamId] {number | string} ID of a team you want to view the schedule for.
    • [opt.finished = true] {boolean} Whether or not to include finished games.
    • [opt.future = true] {boolean} Whether or not to include future games.
    • [opt.live = true] {boolean} Whether or not to include live games.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getStandings(tournamentId, callback)

Returns the standings for the specified tournament.

Parameters

    • tournamentId {number | string} ID of the tournament to be fetched.
  1. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getSeries(callback)

Returns basic information on all existing series from lolesports.

Parameters

  1. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getSeriesById(id, callback)

Returns basic information about a series on lolesports.

Parameters

  1. id {number | string} ID of the series that needs to be fetched.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getMatchById(id, callback)

Returns basic information about a match including name, tournament information, and live streams.

Parameters

  1. id {number | string} ID of the match that needs to be fetched.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getGameById(id, callback)

Returns basic information about a game including players, tournament information, and videos on demand.

Parameters

  1. id {number | string} ID of the game that needs to be fetched.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getTeamById(opt, callback)

Returns basic information about a team including players, name, and profile url on lolesports.

Parameters

  1. opt {Object}
    • opt.id {number | string} ID of the team that needs to be fetched.
    • [opt.expandPlayers] {boolean} Instead of each player element returning limited data, fully expand each player element to contain the results of a player api call for that player.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getPlayerById(id, callback)

Returns basic information about a player including name, bio, and profile url.

Parameters

  1. id {number | string} ID of the player that needs to be fetched.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getFantasyStats(opt, callback)

Returns fantasy stats for entire tournament.

Parameters

  1. opt {Object}
    • opt.tournamentId {number | string} Filter the stats returned to a particular tournament.
    • [opt.dateBegin] {number | string} Filter the start dates to a particular date.
      • Possible values: timestamp in seconds | DateString | GMTString | ISOString | TimeString | UTCString
    • [opt.dateEnd] {number | string} Filter the end dates to a particular date
      • Possible values: timestamp in seconds | DateString | GMTString | ISOString | TimeString | UTCString
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getStatLeaders(opt, callback)

Returns the greatest stat for a particular tournament.

Parameters

  1. opt {Object}
    • opt.stat {string} The desired stat.
      • Possible values: "kda" | "killparticipation" | "gpm" | "totalgold" | "kills" | "deaths" | "assists" | "minionskilled"
    • opt.tournamentId {number | string} ID of the tournament you want to use.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getTeamStats(opt, callback)

Returns a team's stats for the entire tournament or tournament series.

Parameters

  1. opt {Object}
    • opt.teamId {number | string} The team that needs to be fetched.
    • opt.tournamentId {number | string} ID of the tournament you want to use, if omitted will return stats for all tournaments separated by tournament.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getPlayerStats(opt, callback)

Returns a player's stats for the entire tournament or tournament series.

Parameters

  1. opt {Object}
    • opt.playerId {number | string} The player that needs to be fetched.
    • opt.tournamentId {number | string} ID of the tournament you want to use, if omitted will return stats for all tournaments separated by tournament.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getAllPlayersStats(tournamentId, callback)

Returns kda, average gold and gpm for all players of a specified tournament.

Parameters

  1. tournamentId {number | string} ID of the tournament you want to use.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getAllPlayersStatsById(opt, callback)

Returns kda, average gold and gpm for one player in a specified tournament.

Parameters

  1. opt {Object}
    • opt.playerId {number | string} The player that needs to be fetched.
    • opt.tournamentId {number | string} ID of the tournament you want to use.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getAllPlayersChampionsById(opt, callback)

Returns kda, average gold and gpm on different champions for one player in a specified tournament.

Parameters

  1. opt {Object}
    • opt.playerId {number | string} The player that needs to be fetched.
    • opt.tournamentId {number | string} ID of the tournament you want to use.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getProgramming(opt, callback)

Returns all programming blocks.

Parameters

  1. opt {Object}
    • [opt.method = 'all'] {string} The method to execute.
      • Possible values: "all" | "time" | "next" | "prev"
    • [opt.winner] {boolean} Include winner.
    • [opt.expandMatches] {boolean} Fully expand each matches element.
    • [opt.time] {number | string} The time to start for programming blocks.
    • [opt.limit] {number | string} The limit of the blocks to return. Only applicable to 'next' and 'prev' methods.
    • [opt.tournamentId] {number | string} The tournament to be fatched.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getProgrammingById(opt, callback)

Returns a programming block.

Parameters

  1. opt {Object}
    • opt.id {number | string} The id of the programming block.
    • [opt.expandMatches] {boolean} Instead of each matches element returning a simple array of integers, fully expand each matches element to contain the results of a match api call for each match found.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

### getProgrammingWeek(opt, callback)

Returns a weeks programming blocks.

Parameters

  1. opt {Object}
    • opt.date {string} The method to execute.
      • Possible values: Date following YYY-MM-DD format
    • [opt.offset] {number | string} Date offset.
  2. [callback] {Function} Optional function to be called after the server's response is received, with (error, data) as parameters.

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Install

npm i lol-esports-api-module

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Version

0.9.1

License

MIT

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Collaborators

  • pupix