lodux

2.0.21 • Public • Published

Immutable state management.

lodux 2.0.0

lodux version 2.0.0 is a rewrite of the store management. It incorporates immutable state management. store.state assignment can be done and can be done on multiple level.

Store(capital S)

It is the collection of all stores, the 'entire store'.

It has two methods, createStore(), and subscribe().

store (lowercase s)

A store instance is the core of the immutable state management.

Two most important properites are state, subscribe(). Plus six supplemental properties. dispatch(), reduce(), update(), clone(), use(), and history.

Principles:

  1. action and state are required to be JSON safe.
  2. store.state (and deep down level) assignment is immutable.
  3. null argument is considered illegitimate, error will be thrown.
  4. using this within callbacks will not be guaranteed.
  5. methods, subscriptions, and callbacks are synchronously executed.
  6. store instances will not affect each other, except its cloned store.

Simple usage

store.state = {type: 'add person', name: 'Sam', age :10};
//{ type: 'add person', name: 'Sam', age :10}
 
store.state.status = 'boss';
//{ status: 'boss', name: 'Sam', age :10}
 
store.state.report = {sales: 'Singapore'};
//{ report:{sales:'Singapore'}, status: 'boss', name: 'Sam', age :10}
 
store.state.report.sales = 'Singapore and Malaysia';
//{ report:{sales:'Singapore and Malaysia'}, status: 'boss', name: 'Sam', age :10}

{Store}

createStore([name: non empty string]): store
name, if it is provided, it must be non empty string

const {Store} from "lodux";
const store = Store.createStore();

subscribe(callback_fn): disposable
Subscribe to any changes of the entire store state

const disposable = Store.subscribe(() => { 
    //entire store state has some change(s)
    ...
});
//unsubscribe
disposable.dispose();

store instance

state
Immutable state of the store instance.
The store.state assignment must be a non-primitive type.

store.state = {
    count : 0, 
    patients:{'James':{name:'James', age:30}}
};
 
// state.count will always be 0 from now on
const state = store.state;
 
let sub = store.subscribe(()=>{
    sub.dispose();
    sub = undefined;
    // when store.state.count = 1;
    console.log(store.state.count);
});
 
// setting the current immutable state new state
store.state = {...store.state, count: 1};
 
store.state.patients = {
    ...store.state.patients, 
    'Peter':{name:'Peter', age:28}
}
 
sub = store.subscribe(()=>{
    sub.dispose();
    sub = undefined;
    // when store.state.count = 2;
    console.log(store.state.count);
});
 
store.state = {...store.state, count: 2};
 
console.log(state.count); // still count=0
 
console.log(store.state.count); // count=2

history
The READONLY HISTORY of the store.

store.state = {
    c: {
        a: {
            b: 'b'
        }
    }
};
 
store.state.c.a.b = 'bb';
 
store.history.back(); // move history back one step and return that state
store.history.to(0); // move the history to initial state and return that state
store.history.get(0); // return the history state at index 0
store.history.state; // return the pointed history state (at index 0);
store.history.index; // reutrn the pointed index (at index 0);

reduce(type: non empty string, callback_fn): disposable

const disposable = store.reduce(type, action => { 
    if(disposable)
    {     
        // stop further observation
        disposable.dispose();
    }
    disposable = undefined;
 
    const amount = action.amount;
 
    return {
            ...store.state, 
            count: store.state ? store.state.count + amount : amount,
            type
        };
});

dispatch(action [, disposable => {}])
disposable=>{} is the function that observes the reducer's return. action.type must be non empty string.

store.dispatch({type:'add person', name:'Sam'}, disposable => {
    // reducer has just returned
    if(disposable)
    {
        //stop observing reduce's feedback
        disposable.dispose();
    }
    ...    
});

update(action)
Internally it invokes a full dispatch/reduce cycle.

The action is in fact the new state (i.e. internal reducer will return this new state). action.type is optional.;

Standard usage of update()

store.update({...store.state, count: 0});

subscribe(callback_fn): disposable
Subscribe to changes of this store state.

const disposable = store.subscribe(() => {
     ...
});
 
// stop observing
if(disposable){
    disposable.dispose();
}
disposable = undefined

store instance and its clone

A cloned store shares the same state to its store. A cloned store serves as a separate working space for middlewares and explicit dispatch().

import { Store } from "lodux";
 
const store = Store.createStore();
 
const middlewares1;
// ... create the middlewares1
 
const cloned_store = store.use(middlewares1);
 
// is ignored by the middlewares1
store.dispatch({type : 'call', name : 'Tom'});
 
// will be intercepted by the middlewares1
cloned_store.dispatch({type : 'call', name : 'Mary'});

use(array of middlewares): store (cloned)
First, it clones the store, then applies the middleware to the cloned store.
note: it applies only to the explicit dispatch (i.e. store.dispatch()), not to the internal implied dispatch (i.e. not to the store.update() nor store.state = {}).

middleware plugins

Redux's style middleware.
store => next => ( action [, subscription => {}] ) => { return next(action[, subscription => {}]); }.

//subscription => {} is optional.
const log = store => next => (action, feedback_fn) => {
    //.. do somthing like logging the action
    return next(action, feedback_fn);
};
...
const cloned_store = store.use([log]);

clone()

const cloned_store = store.clone();

Anomaly

Attention

  1. state management uses es6 functionalities (e.g. Proxy).
  2. special attention to the value -0 (literal negative zero). error will be thrown when passing -0 to the state.

Removed

React, Vue and Recompose modules are removed. To use those modules, use version 1.5.11.

installation

npm install --save lodux

load from script tag

<script src="where /dist/lodux.js is located"></script>

//if in conflict
const {Store} = lodux.noConflict();

Versions
2.0.19 -

  1. fixed: assign undefined to sub level of store.state is allowed.

2.0.20 -

  1. fixed: array methods that manipulate store.state is disallowed.

2.0.21 -

  1. fixed: array methods 'splice' that manipulate store.state directly is disallowed.
  2. fixed: array assignment

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