lines-path-interpolate

0.0.137 • Public • Published

lines-path-interpolate

linear/bezier position interpolation for paths made from line segments.

uses binary search for efficiency.

automagicially detects if the lines form a continuous loop.

Installation

npm i lines-path-interpolate

Usage

var lpi = require('lines-path-interpolate');

//each pt is [x,y,z]
var ptA = [0,0,0];
var ptB = [0,0,1];
var ptC = [1,0,1];
var ptD = [1,0,0];

//each segment consists of two 3d points
var segs = [
    [ptA,ptB],
    [ptB,ptC],
    [ptC,ptD],
    [ptD,ptA]    
];

//alternatively, let the library create segments from the pts:
var _segs = lpi.pts2Lines([ptA,ptB,ptC,ptD])

//get linear interpolated point, using fraction of total path length:
var fraction = 0.75;
var pt = lpi.interpAlongLines(segs, fraction); //returns 3d point [x,y,z]

//instead of a fraction of the total path, can also use absolute units:
var theDist = 0.25; 
var pt_by_dist = lpi.interpAlongLines_dist(segs, theDist); 

//get quadratic bezier interpolated point, with interpolant padding:
var fraction = 0.75;
var bezier_padding = 2.0;
var pt_bez = lpi.interpAlongLines_bezier(segs, fraction, bezier_padding); 

//again using distance instead of fraction:
var pt_bez_by_dist = lpi.interpAlongLines_bezier_dist(segs, theDist, bezier_padding); 

//get total path length:
var pathLength = lpi.getTraversedLength(segs);

NOTE:

  • an array of segment lengths gets cached in segs.flatStack after the first query
  • path length is cached in segs.tlength
  • segments are assumed to connect to each other - if they don't, the iterpolated result will "jump" from the end of one segment to the start of the next one
  • automagically detects if the lines form a continuous loop [for bezier interpolation near start/end]

stonks

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Install

npm i lines-path-interpolate

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Version

0.0.137

License

MIT

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9.36 kB

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4

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  • stonkpunk