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1.10.0 • Public • Published

travis bower npm


A customizable, modular, responsive, lightbox gallery plugin for jQuery. lightgallery Demo

JQuery lightGallery demo. Codepen demo

Main features

  • Fully responsive.
  • Modular architecture with built in plugins.
  • Touch and support for mobile devices.
  • Mouse drag supports for desktops.
  • Double-click/Double-tap to see actual size of the image.
  • Animated thumbnails.
  • Social sharing.
  • Youtube Vimeo Dailymotion VK and html5 videos Support.
  • 20+ Hardware-Accelerated CSS3 transitions.
  • Dynamic mode.
  • Full screen support.
  • Supports zoom.
  • Browser history API.
  • Responsive images.
  • HTML iframe support.
  • Multiple instances on one page.
  • Easily customizable via CSS (SCSS) and Settings.
  • Smart image preloading and code optimization.
  • Keyboard Navigation for desktop.
  • Font icon support.
  • Accessibility support.
  • Rotate, flip images.
  • And many more.

Browser support

lightgallery supports all major browsers including IE 8 and above.


Install with NPM

You can install lightgallery using the npm package manager.

npm install lightgallery

Or Install all modules together

$ npm install lightgallery lg-thumbnail lg-autoplay lg-video lg-fullscreen lg-pager lg-zoom lg-hash lg-share lg-rotate

You can also find lightgallery on Yarn and Bower.


yarn add lightgallery


bower install lightgallery --save

Download from Github

You can also directly download lightgallery from github.


If you prefer to use a CDN you can load files via jsdelivr or cdnjs

Here is the jsdelivr collection of lightGallery and its modules.

Include CSS and Javascript files

First of all add lightgallery.css in the <head> of the document.

    <link type="text/css" rel="stylesheet" href="css/lightGallery.css" /> 

Then include jQuery and lightgallery.min.js into your document. If you want to include any lightgallery plugin you can include it after lightgallery.min.js. lightGallery and it's plugins are available in lightgallery-all.js

    <!-- jQuery version must be >= 1.8.0; -->
    <script src="jquery.min.js"></script> 
    <!-- A jQuery plugin that adds cross-browser mouse wheel support. (Optional) -->
    <script src=""></script> 
    <script src="js/lightgallery.min.js"></script> 
    <!-- lightgallery plugins -->
    <script src="js/lg-thumbnail.min.js"></script> 
    <script src="js/lg-fullscreen.min.js"></script> 

lightGallery also supports AMD, CommonJS and ES6 modules. When you use AMD make sure that lightgallery.js is loaded before lightgallery modules.

require(['./lightgallery.js'], function() {
    require(["./lg-zoom.js", "./lg-thumbnail.js"], function(){

The markup

lightgallery does not force you to use any kind of markup. you can use whatever markup you want. But I suggest you to use the following markup. Here you can find the detailed examples of different kind of markups.

<div id="lightgallery">
  <a href="img/img1.jpg">
      <img src="img/thumb1.jpg" />
  <a href="img/img2.jpg">
      <img src="img/thumb2.jpg" />

Call the plugin

Finally you need to initiate the gallery by adding the following code.

<script type="text/javascript">
    $(document).ready(function() {




  1. Thumbnail - GItHub - Docs

  2. Autoplay - GItHub - Docs

  3. Video - GItHub - Docs

  4. Fullscreen - GItHub - Docs

  5. Pager - GItHub - Docs

  6. Zoom - GItHub - Docs

  7. Hash - GItHub - Docs

  8. Share - GItHub - Docs

  9. Rotate - GItHub - Docs

  10. exif - GitHub - Author - Andrew McOlash


Commercial license

If you want to use lightGallery to develop commercial sites, themes, projects, and applications, the Commercial license is the appropriate license. With this option, your source code is kept proprietary. Purchase a lightGallery Commercial License at

Open source license

If you are creating an open source application under a license compatible with the GNU GPL license v3, you may use this project under the terms of the GPLv3.


npm i lightgallery

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