Kevoree Web Editor - Static Web Client
The purpose of Kevoree Web Editor (KWE) is to provide an easy-to-use tool to manage your Kevoree models & runtimes.
KWE's UI is composed of 3 main components:
|Load||Load a model from a JSON file client-side||Ctrl+L|
|Merge||Same as "Load" but merging given model with the current model in KWE||Ctrl+M|
|Open from node||Load a model from a remote node reachable using Kevoree WebSocket protocol||Ctrl+O|
|Merge from node||Same as "Open from node" but merging retrieved model with the current model in KWE||Ctrl+Shift+M|
|Save as JSON||Save the current model in KWE to a JSON file client-side||Ctrl+S|
|Clear All||Reset the current model to an empty one (empty TypeDefinition list and empty model graph)||Alt+A|
|Clear Instances||Delete every instances in the current model (empty model graph)||Alt+I|
|Clear Unused Type Defs||Parse the current model in order to remove the unused TypeDefinition (no instance means unused)||Alt+U|
|Kevoree Standard Libraries||Open the Kevoree Standard Libraries popup (see below)||Alt+K|
|From custom repository||Open the From custom repository popup (see below)|
|Custom push||Open the Custom push popup (see below)|
|Undo||Undo last model modification (:exclamation: NOT IMPLEMENTED YET)||Ctrl+Z|
|Redo||Redo last model modification (:exclamation: NOT IMPLEMENTED YET)||Ctrl+Y|
|Settings||Configure your KWE settings (saved locally using your browser LocalStorage)||Ctrl+K|
|Server settings||Open the Server settings popup (see below)||Ctrl+H|
Open the KevScript popup (see below)
Open the Help popup (see below)
Because KWE is a standalone Web application, it gives you the possibility to specify the server you want to connect to.
To specify your own KWE-server, use this popup.
By default, editor.kevoree.org uses an Express web server hosted on the same machine.
You can clone the sources of kevoree/kevoree-web-editor-server and deploy it on your own servers
This popup allows you to merge Kevoree's official TypeDefinitions to your current model.
Kevoree Standard Libraries are available (currently, June 2014) for 3 platforms:
Once the list loaded, you can select wanted libraries and hit the Merge libraries button and wait for the server you are connected to (specified in the popup title after @), to answer your request with the according Kevoree model.
If you want to merge your own Kevoree libraries from a custom Maven repository you can by using this popup.
This will trigger the resolving server-side, then it will retrieve the model of your library (still server-side) and send it back to KWE, resulting in a merge of your current KWE model and the one you have specified in this popup.
Sometimes you have to edit your model network attributes resulting in the impossibility for you to push your model to your platforms (your group WebSocket server won't be able to receive the model according to the new network attributes, because it is still launched on the old model network attributes)
Using this popup, you can specify a group WebSocket server directly and ask for a push of your current model by pressing Push model
A Kevoree Script (aka KevScript) editor providing syntax highlighting and auto-completion.
By default, this KevScript editor content is dinamically created according to the current model (model2kevs processing), but you can also change the content by using the provided examples (dropdown selector in the top-right corner).
Once you are done editing, you have two choices:
The KevScript Editor also provides some shortcuts to improve user experience:
This popup contains the whole list of shortcuts available in KWE, plus some useful information concerning the editor.
To add TypeDefinition to your model you have multiple choices:
includestatements to the KevScript editor and run it
Upon TypeDefinition addition, you will see the left panel being populated with items:
This list has been created using the KevScript method with the following script:
To add instances to your model, you have multiple choices:
addstatements to the KevScript editor and run it
By doing so, KWE will create an instance of the selected TypeDefinition (graphical method: using its latest available version, kevscript method: using the version you have specified).
Using the previous KevScript example (for TypeDefinition), we could do:
We have added two
add statements, one for
node1 : JavaNode. This will result in the addition of two nodes in the model editor canvas: