Lighting fast 2d graphics without canvas
Disapointed by the slow performance of canvas-based 2d libraries on mobile platforms, we needed an alternative. None existed, so Kassics was born.
Kassics is based on pure old-school HTML standards, meaning no Canvas and no WebGL. It runs everywhere and proved to be the fastest way of doing things.
It's just a prototype right now, very untested, very undocumented, so I would say no.
Kassics is available for use under the MIT software license.